alt.hn

8/4/2026 at 5:55:19 PM

Hop.earth – OpenStreetMap based car racing game

https://hop.earth/?server=lkhr7&route=fQ5nuu9R

by faebi

8/4/2026 at 9:33:10 PM

I teleported to a place where I've never been and discovered that I was falling from the sky with a parachute -- from the darkness, and into more darkness. Looking around, I could see others below.

The parachute then disappeared without any drama and I was not falling.

I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.

A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.

But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.

As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.

Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.

And then I heard a man scream as the world turned grey. I soon recognized that this was my death.

A strange game. The only way to win is not to play.

by ssl-3

8/4/2026 at 6:32:31 PM

It’s very easy to vibe code cool three.js OSM things.

Here’s a little N64 style cozy flight sim I’m working on:

https://seattle64.benjasmin.chatgpt.site/

by fassssst

8/4/2026 at 8:37:05 PM

Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.

by jimmar

8/4/2026 at 9:07:12 PM

Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.

Also working on a photo mode :)

by fassssst

8/4/2026 at 7:20:21 PM

Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

by brendanlevy

8/4/2026 at 7:29:12 PM

Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

by fassssst

8/4/2026 at 6:59:09 PM

That's pretty neat. Was fun seeing Seattle rendered this way

by taude

8/4/2026 at 6:47:43 PM

This is super cool!

by adamq_q

8/4/2026 at 6:24:22 PM

It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

by danirod

8/4/2026 at 9:19:57 PM

That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?

by LukaD

8/4/2026 at 8:06:42 PM

I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

by vunderba

8/4/2026 at 9:27:01 PM

I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like.

for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.

The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.

(I don't want to spam my game but you can find it in my recent comment history)

by jparishy

8/4/2026 at 5:57:21 PM

Buggy to the level of unusable.

by fodkodrasz

8/4/2026 at 6:10:33 PM

I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

by ttamslam

8/4/2026 at 5:59:10 PM

Where's the car? "F" does nothing. And I can't find any vehicle.

by sgt

8/4/2026 at 6:08:45 PM

It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it

by faebi

8/4/2026 at 6:33:13 PM

I didn't find the buggy.

by NSUserDefaults

8/4/2026 at 6:41:40 PM

Hold `B`

by faebi

8/4/2026 at 6:32:01 PM

Too much "vibe" in the code.

by edumucelli

8/4/2026 at 6:35:25 PM

Dysfunctional vibeslop

by Azantys

8/4/2026 at 6:31:19 PM

Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

by andai

8/4/2026 at 8:48:36 PM

The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.

by hellojomp

8/4/2026 at 8:01:53 PM

Feels like a single shot from an AI agent, pretty horrible and buggy

by bromuk

8/4/2026 at 6:34:31 PM

the link should go to the base url, not an overloaded server: https://hop.earth

by transitivebs

8/4/2026 at 6:35:19 PM

I wanted a nice mountain route on start :-)

by faebi

8/4/2026 at 6:50:33 PM

Cool idea, but please make it better!

by progx

8/4/2026 at 6:15:02 PM

Cursed buggy mess

by Double_a_92

8/4/2026 at 6:41:48 PM

Interesting idea that seems FUBAR.

by Yapping7880

8/4/2026 at 8:35:29 PM

f's in chat

by kerv

8/4/2026 at 7:51:49 PM

Prime example why not everyone should make games

by weezing

8/4/2026 at 6:22:13 PM

buggy but fun

by sourcecodeplz