7/26/2026 at 8:23:04 PM
I'm afraid that HyperCard is too old for broader audience to be able to grasp how extraordinary experience it was providing.As a 6-7yo I had a collection of English words, stored with my own definitions and pronunciations, using basic building blocks, and it was as easy and intuitive as writing these words in my notebook.
People used the same building primitives to make real blown games or stuff like accounting applications.
And the best part - at that team it didn't looked cheap.
This one is really hard to describe - it's the same uncanny valley that makes small village in Fallout 1 feel massive and full of people despite it taking two screens with just few sprites running around, while full blown 3D world of Fallout 3, with real buildings and voice overs felt flat, soulless and empty.
by zeroq
7/26/2026 at 9:15:13 PM
The Fallout analogy is perfect. Limitation stimulates imagination. I think that’s part of why essentially limitless AI models produce things that are so devoid of it.by giantfrog