7/12/2026 at 1:25:09 PM
Hey OP, this is absolutely awesome and I am very much on your creative wavelength! I'd love to get in contact with you if you have a moment, as I've built an adjacent 3D visualizer that might complement the rendering portion of your system by providing actual glyph-level rendering of each file instead of block-based representations (glyph3d.dev). I have a similar "trace" feature that shows files pre/post edit from CC at the moment, so there is some definitely interesting overlap.Well done creating A Cool Thing!
by tikimcfee
7/12/2026 at 3:52:43 PM
Glyph3D looks cool! I'll look into it and give it a try as soon as I can.by cosmtrek
7/12/2026 at 6:27:01 PM
Cheers to ya! The rendering library is separate from the app itself, so I can help push that around if ya want a better handle to play with it.by tikimcfee
7/12/2026 at 3:58:36 PM
looks cool but a little rough. If you had another 3d scene how would you integrate this?by 4b11b4
7/12/2026 at 6:26:14 PM
Little rough is putting it generously haha, and thanks for checking it out anyway!This is a standard three.js implementation with just some fancy shaders and loading primitives. If you looked at the IDE demo, that's basically the test bed I use for rendering. The library is available in NPM (I can update to latest this evening if you'd like to pull it that way) and it's meant to be composable, as are the app tools and field abstractions.
My hope is that it means import as a dep, call into the bootstrap, and then you can place a "glyph field" node wherever ya want and stream text and buffer updates to it.
by tikimcfee