alt.hn

7/11/2026 at 9:58:00 PM

RISCBoy is an open-source portable games console, designed from scratch

https://github.com/Wren6991/RISCBoy

by mariuz

7/11/2026 at 11:06:38 PM

From the GitHub page:

> It is a Gameboy Advance from a parallel universe where RISC-V existed in 2001. A love letter to the handheld consoles from my childhood, and a 3AM drunk text to the technology that powered them.

by flopsamjetsam

7/12/2026 at 12:37:51 AM

Thank you to the author for writing a GitHub page in 2026 that is entirely devoid of emoji.

by jihadjihad

7/12/2026 at 1:29:45 AM

I mean no disrespect to Luke Wren, but he did not write it in 2026; he wrote it in 2018-2021. :)

by LukeShu

7/13/2026 at 3:26:45 PM

It's still on the backburner. I'm gonna finish it... one day...

by wren6991

7/12/2026 at 12:43:11 AM

on the other hand having emoji on the readme is a great signal of llm-slop on my radar

by tough

7/12/2026 at 7:43:37 AM

Isn't that the same hand?

by jstanley

7/12/2026 at 5:01:08 PM

On the other hand, it does appear to be the same hand.

by christophilus

7/12/2026 at 8:12:58 AM

[flagged]

by lnxg33k1

7/12/2026 at 12:35:03 AM

Oh this is Luke Wren’s work. He’s an ASIC design engineer at Raspberry Pi. Amazing project, I love it!

by bananaboy

7/12/2026 at 1:27:27 AM

I think "ASIC design" engineer is under-selling him--he's working on their CPU cores too!

by LukeShu

7/12/2026 at 2:20:34 AM

Haha yeah I just went by his LinkedIn title

by bananaboy

7/12/2026 at 1:05:08 AM

This guy also designed DVI/HDMI from RP2040:

https://github.com/Wren6991/PicoDVI

by wewewedxfgdf

7/12/2026 at 1:24:04 AM

He works at Raspberry Pi, and designed the Hazard3 RISC-V core that is at the heart of the RP2350--although he did Hazard3 in his spare time. It's actually a fork of the "Hazard5" core that he designed for the RISCBoy.

by LukeShu

7/12/2026 at 4:57:15 PM

The author of this is one of the greatest minds of our time. While doing this is cool, he also designed the Hazard3 core in the RP2350 as well as the QSPI unit in it -- the only memory-mapped QSPI unit I've encountered so far that I've not been able to crash or hang.

by dmitrygr

7/12/2026 at 5:09:42 PM

I echo your QSPI sentiments .. and the RP2350 is simply badass. So many, many applications. The sonic screwdriver of bus pirates ..

by MomsAVoxell

7/12/2026 at 9:52:20 AM

The programmable scanline-buffer-based rendering pipeline described in the PDF is worth a read for fans of such things.

by sehugg

7/11/2026 at 11:15:17 PM

i love the "hardware from an alternate universe" projects.

by joshu

7/12/2026 at 5:11:46 PM

All hardware exists in an alternative universe until it is manifest in ours.

by MomsAVoxell

7/15/2026 at 9:18:11 PM

the projects part is the manifesting

by joshu

7/12/2026 at 4:05:46 PM

The GBA was designed around having no cache. With a few exceptions (such as Internal RAM, Video RAM, IO registers, BIOS, OAM, Palettes), everything goes out to an external bus. Going out to an external bus with no cache will basically slow you down to 80s computer speeds. Fetching instructions from the cartridge ends up being around twice as fast as a GBC.

The way around that is using a cache, and sequentially fetching multiple words. Sequential fetches can be made faster, increasing throughput, and that can hide the latency if enough instructions/data gets cached.

I wonder how this system is designed, is it going to the memory bus for all fetches, or does it use a cache?

by Dwedit

7/12/2026 at 1:50:24 PM

Is the greatest challenge in adopting this new hardware architecture the technology itself, or the lack of an existing developer ecosystem and software toolchains?

by haebom

7/12/2026 at 7:52:53 PM

Both. In general, hardware development is harder & more costly than software development (although it does depend on what you're doing & how).

Lack of software tools can be overcome. But lack of eg. a game library is a bigger problem. Unless it's really easy to port titles somehow.

by RetroTechie

7/12/2026 at 1:34:39 AM

I'm surprised to see that it's OK that he has opensource AHB/APB stuff in it--I'd avoided learning them too much about them assuming that they were ARM proprietary.

by LukeShu

7/12/2026 at 1:52:09 AM

AMBA has been an open standard for a really long time, I think maybe since it was released?

by bri3d

7/11/2026 at 10:41:08 PM

Does RISCBoy run Godot Engine? How can I make RISCBoy run Godot Engine?

by iFire

7/12/2026 at 1:39:10 PM

Its not a computer, its a small device. You dont have many unknown peripheral you dont have other programs. The memory and peripherals are there, just use them. Heap is complicated ? Preallocate everything. A peripheral is not used ? Just leave it there. Security ? Of what ? Thats the appeal of those devices.

by makapuf

7/12/2026 at 12:38:02 AM

If you set up the RISCBoy toolchain and port it then yeah.

by bananaboy

7/11/2026 at 11:32:09 PM

No. You can't.

by Narishma

7/12/2026 at 12:21:17 AM

I'm quite willing to bet it can be done in this era of enabling developers with slob, which still usually works.

by emilfihlman

7/12/2026 at 12:59:17 AM

How can you fit Godot into 512KB of RAM? And with no GPU?

by Narishma

7/12/2026 at 1:24:37 PM

Why do you want an engine? Just write games

by wren6991

7/13/2026 at 5:05:28 PM

I was curious because I spent my time making engines and not making games.

by iFire

7/12/2026 at 5:13:25 PM

Yeah, the purpose of these kinds of designs is to not have to deal with 3rd party engines. The machine is the engine.

by MomsAVoxell

7/12/2026 at 3:38:09 PM

Your comment got downvoted but I think there's deep truth in it. I've been decompiling GBA games from my childhood and it's remarkable how engineless they seem to be.

by matheusmoreira