6/12/2026 at 7:44:41 PM
This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down.Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0].
I'm interested to see if developing parts of Game A lead to Game B which in turn lead you back to interesting ideas for Game A (or maybe better Game C).
by alexpotato
6/12/2026 at 10:56:58 PM
Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reducedThe best result I've gotten is 998 tractors after round 120.
by nkmnz
6/13/2026 at 11:41:36 AM
> Is it even possible to win the game?If it's a faithful simulator of soviet economy, then you should not be able to win :)
by neonstatic
6/13/2026 at 3:15:47 PM
Maybe the only way to win is to cheat.by rmast
6/12/2026 at 10:19:55 PM
So, I love this little game. I've been wanting to remake Scorched Earth for years, just for fun.Decided to experiment with this repo today, adding multi player, islands that can sink the ships (that the ships cant shoot through), and a few other things to the game. Anyone who wants to join, ill be in here in a multi player room that supports up to 10 people at a time: https://ndroo.github.io/pirates/?join=BP4Q
I also added controls for mobile users, because that was the first issue I ran into. Probably buggy, maybe not secure...but i had some fun with a friend a few moments ago and it wasn't awful.
Thanks for sharing this OP!
by verelo
6/12/2026 at 8:14:03 PM
If people have feedback on the game, would love to hear it on the below link: https://news.ycombinator.com/item?id=48503530by alexpotato
6/12/2026 at 8:58:24 PM
That link doesn't work, so I'll respond here: My impression is that my ship always has a better turn rate than the other ship, so if I ever manage to get into the enemy ship's e.g. 4'oclock position, I can keep turning towards it, it will (slowly) turn towards me while consistently shooting behind me, and I can consistently hit it.by tgsovlerkhgsel
6/13/2026 at 4:06:19 AM
I don’t see a way to succeed at this game. The issue is that there doesn’t seem to be a way to meet the first 5 year plan and it’s all downhill from there.But this really points to a deeper problem: in a game like this you have to pick one of two philosophies. Either the idea is to find the one algorithm that makes it work because the game is doing the same thing every time, or the game has an RNG that makes some games winnable and some not. The in between path is difficult to balance. You could for example dynamically adjust the difficulty such that if the player gets hit with a bad string of choices generated by the RNG then the difficulty is temporarily dialed down and when the player is having good luck the difficulty is raised. But I think for this kind of turn based idle game it is more about discovering the player algorithm that works and I see no algorithm that could work here.
I do however absolutely love the vibe of the game. I think with a little more attention it could be absolutely amazing.
by IgorPartola
6/12/2026 at 9:48:18 PM
Well, have you dogfooded it and how many times?I have hundreds of turns on it now, at least.
by LearnYouALisp