6/7/2026 at 5:10:07 PM
The goal is a good one, but it's too specific. It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This problem is sneaking into other non-game software, and even physical devices! If you buy a thing you shouldn't need to tether that thing to the manufacturer, and it shouldn't be possible to make it useless when they decide to turn down a server.As a developer or manufacturer, if your software or device absolutely requires a server that costs money to maintain, then your business plan should take that into account: You should be charging customers monthly to keep that service running. You shouldn't promise a one-time payment, take the customer's money and then yank the service away on a whim.
Nobody is asking for free labor to keep services running. I'm asking that you 1. only tether your product to a server if you absolutely need to, and 2. charge for that kind of product monthly so that you can leave it running while you still have customers. That doesn't seem like too much to ask.
by ryandrake
6/7/2026 at 9:29:37 PM
Companies are hypocrites about this. On the one hand they say “we need to shut this down because we’re losing money on it.” On the other hand, asking them to release aspects of the game to self-host the infrastructure: “but that’s our IP and it’s valuable to us.” You shouldn’t be able to have it both ways. Sitting pretty on unprofitable IP in the hopes that it might someday make you money again is a net loss to society.by teeray
6/8/2026 at 9:18:42 AM
In my personal opinion, the actual problem there relating to "that's our IP" is the length of copyright.20 years max will provide plenty of reward for creators. Some work on making copyright protect creators first, preferencing them over later owners, would also be good.
We also need works to be free to use, legislated so, after copyright expires. That would be to prevent, for example, Trade Marks being leveraged against users of works on which copyright has expired.
by pbhjpbhj
6/8/2026 at 11:17:37 AM
An example here is that Quake was released in 1996 and the source code released in 1999. Quake 2: 1997->2001, Quake 3 Arena: 1999->2005.I don't think I've ever heard anyone argue that these releases were negative to ID or the game series.
by atvcatole
6/8/2026 at 4:43:36 PM
That's what makes "It's our IP" an excuse and not a reason to not release game source, once the game is commercially irrelevant.I'd like to see an example of just one game that failed commercially due to a company releasing the source code to an older game.
by ryandrake
6/7/2026 at 10:45:36 PM
Our society was designed from the foundations to benefit the owning class, and this is a prime, easily observed example of that. You're completely correct and it doesn't matter, because the point of IP law is to allow people who know nothing to sit on assets they own and make money for doing no work.If someone wants to argue this position, I would challenge them to explain why anything around IP law exists as it does now if that was not the explicit goal.
by ToucanLoucan
6/7/2026 at 10:49:38 PM
The good faith interpretation is that innovation is spurred by having some guarantees that your innovation isn't immediately ripped off. It allows for investing more into R&D.I'm not saying the current system achieves that, but it is part of the justification.
by shigawire
6/7/2026 at 11:04:59 PM
A good faith interpretation at this point is voluntarily sticking your head in the sand to feign centrism. The purpose of a system is what it does, and ours, too predictably to be mere coincidence, permits capital to endlessly extract value from those actually creating it, to the detriment of those value creators, the people they create value for, and even if they're too dead inside to perceive it, the capital holders themselves.by ToucanLoucan
6/8/2026 at 10:57:10 PM
Initially, copyright and patents were a counter-response to the European guild system.Early on, you also had to prove your patrnt with a physical thing. Couldnt write the patent to deceive. And for making plain language, you got protection for 17 years.
Now, theres shit like 'business process patents', genetic patents, and other horrible. And patents are now writtten to confuse and hide, unlike plain language.
Copyrights were basically bought by Disney. Theyve been grossly perverted due to money interests.
Im mostly OK with trademarks. It comes from Heraldry and family coat of arms. Trademarked colors are quite bullshit however.
by mystraline
6/7/2026 at 6:39:13 PM
It's hardly a whim if a game runs 15 years, they announce "our active playerbase is 60 people" and the game shuts down.I think we need to stop treating it as a dichotomy.
There's an understanding it won't last forever, when you buy a multiplayer game, ans making devs make offline versions in the cases where its trivial is going to bite indie game studios.
Gamers have repeatedly shown they dont like subs. Its hard to model "we want to charge you 40 cents per month, escalating with inflation" but thats what youre asking for
by knollimar
6/7/2026 at 6:53:01 PM
Gaming companies did not need to insert themselves into the process in the first place. I could conceivably continue to locally run Doom, Quake, Unreal Tournament, etc forever because there is no external server component.by 3eb7988a1663
6/7/2026 at 6:58:25 PM
Not every game has a server architecture like that. There's been a Renaissance of indie multuplayer due to good libraries and third party dependencies.Pretending that not doing that is bad design would have a chilling effect on novel games.
I'd be 100% for "if your game has an easily releasable server you have to release it on EoS" but this bill isn't it.
by knollimar
6/7/2026 at 7:58:15 PM
Some games are perfectly fine without online features yet they still got shut off. Mirrors Edge Catalyst only used online for leaderboards and challenges, everything else was entirely single player, yet it’s not possible to play it anymore because they wanted to shut off the servers yet designed the game to not run without them, even though it’s a single player game.That should not be ok. It wasn’t sold with a disclaimer or expectation that it could be switched off.
by dkersten
6/7/2026 at 8:21:24 PM
This is the reason I buy many games twice: once when they release on Steam, and again (if I loved them) when the come out on GOG, with Doom Eternal being the most recent example, but also Doom 2016, Skyrim, Dying Light, Tomb Raider, etc. I want to reward the devs with money for giving me a copy that doesn't need servers to run. It's work to produce it, and it has value for me, so I don't mind paying. CDPR is particularly good about this (obviously, since they run GOG), but the fact that such an amazing AAA company has this stance is amazing to me.by rpdillon
6/8/2026 at 3:18:54 AM
> This is the reason I buy many games twice: once when they release on Steam, and again (if I loved them) when the come out on GOGIt’s the reason I buy most games once, on GOG.
by bentley
6/8/2026 at 7:53:35 AM
> Mirrors Edge CatalystAre you sure? I played in 2024 on PC and it was playable.
by david_allison
6/8/2026 at 12:08:40 PM
I tried to play it about two months ago and it pops up a notice and quits. I found on Reddit that the notice is “we are Rory, but servers for this title have been shut down. Thank you very much for playing” which is roughly like what I remember.According to Wikipedia: “in December 2023, all servers for mirrors edge catalyst were shut down by EA” but that only says online content was disabled.
It’s possible that the game is only unplayable on PlayStation, but still playable (without online features) on PC. But it does seem to still be listed in stores (steam and PlayStation) so I’m not sure exactly what’s going on. I’d have to redownload it to test it again.
by dkersten
6/7/2026 at 9:50:51 PM
It probably was sold with a disclaimer tbh.I wish we could target this specifically.
by knollimar
6/8/2026 at 11:14:29 AM
> Pretending that not doing that is bad design would have a chilling effect on novel games.Well, the comment that you replied to said “Gaming companies did not need to insert themselves into the process in the first place.” If the gaming company inserts itself into the process in such a way that the multiplayer part of the game would stop functioning if the game company were to disappear, then the game company is a single point of failure. And it would be a single point of failure that cannot be repaired or replaced by end users. In general, I would consider single points of failure to be design flaws. In this particular case, I would consider it to be a particularly egregious design flaw because it’s actually easier to create a multiplayer game that does not have the design flaw (e.g., local split screen multiplayer, releasing the server binary) than it is to create a multiplayer game that does have the design flaw. In this case, it really is bad design.
Also, I’m highly skeptical that this would have a chilling effect on novel games. Could you give an example of a game that might be chilled in this situation?
by BlitzGeology91
6/7/2026 at 7:53:54 PM
If you have add a "easily releasable" clause then the game companies could just do something that makes it not-so, e.g. a shell company that owns the code and they only "licence" it without permission to release it or whatever would fly under that law.by the8472
6/7/2026 at 9:44:51 PM
Yeah I understand it's unworkable; I don't think it's a serious suggestion. It is the cwtegory I want to target.I personally would just put like a $200k sales carveout and that would make me happy.
by knollimar
6/9/2026 at 4:06:11 AM
But it's not about multiplayer games or modes. You can't play some single-player games offline as well. And some were even shut down, so you can't play them at all anymore.by skotobaza
6/9/2026 at 10:13:30 AM
Yeah the movement muddies the two things together, presumably to avoid adding token multiplayer modes to prevent skirting by bad actors.Single player ones are a no brainer.
by knollimar
6/7/2026 at 8:02:36 PM
Effectively you're saying it's ok to steal, because "it's just from 60 people, c'mon".Try stealing from 60 different corporations and see how that works out.
by gosub100
6/7/2026 at 9:47:37 PM
Im saying they got years of enjoyment out if it and they probably didn't expect servers to actually stay up forever.It's not stealing in that sense. You're enshrining "devs can't sell a 1 time payment license to an ongoing service" as a right and I simply disagree.
Your framing relies on devs not being allowed to sell this license. I don't think banning them is healthy.
If they marked the buy button "license" like California will soon mandate, would that suffice for you, or do you actually demand a perpetual experience?
Edit: also corps frequently short each other very slightly all the time. No one makes some outrage about small amounts like that.
by knollimar
6/7/2026 at 10:41:40 PM
> making devs make offline versionsThere's no need to "make devs make" anything. We'll do it ourselves. The corporations just need to stop getting in our way with their idiotic cease and desist letters and injunctions and legal threats.
There's no need for them to spend even one cent of their money or even one second of their time on the matter. They just need to do literally nothing. That's literally all they have to do.
by matheusmoreira
6/8/2026 at 12:34:47 AM
I don't think there's strong federal pressure in the U.S and Europe is likely bound by international agreement.This is a root problem, but you can't simply say "void copyright ownership" without crossing international lines.
It's an awkard international committee problem since you can't overwrite the centralized law.
by knollimar
6/8/2026 at 9:24:41 AM
Explicit information at time of sale is required, that's a cornerstone of Capitalism.So companies should be required to either have a server release or meet the their explicit obligation given at time of sale.
So "this game for rent until 1/1/2031". If it flops, they buy out the users, release to make the game work without the company, or maintain servers until they fulfill their obligation.
Capitalism can't refine markets without full information. That means here, how much support a game will get. Whether it's a sale or rent, and so on.
by pbhjpbhj
6/8/2026 at 11:32:51 AM
The SKG movement goes beyond that. 2031 isn't an option for them.The movement just says a bunch of stuff and expects the important nitty grotty to be figured out, but that part is load bearing for many.
Id support mandating notices. I just don't want indies to have to do this from day 1 before many sales tbh.
by knollimar
6/7/2026 at 10:38:15 PM
All this could be instantly fixed by repealing the DMCA's anti-reverse engineering provisions. Simply allow people to solve the problem, and the problem will literally take care of itself. Adversarial interoperability should be enshrined into law. If they won't support the thing, then we will. They just have to stop getting in our way.It's also necessary to heavily punish any company that tries to leverage the legal system's expenses to financially ruin adversaries, especially individuals, by burdening them with the legal costs of defending themselves for the crime of exercising their rights.
by matheusmoreira
6/7/2026 at 6:11:02 PM
Maybe it’s better to start in a smaller, more focused and less controversial topic to set some precedents before trying to boil the ocean.by orev
6/8/2026 at 4:13:20 AM
This. If we try to tackle everything at once it won't work, but make inroads where you can while the winds are at your back for a particular issue.by xingped
6/7/2026 at 5:31:39 PM
“Ah, but you didn’t buy a thing, you bought a license to temporarily use a thing in ways we deemed acceptable!” -publishers somewhereby mysterydip
6/7/2026 at 7:58:55 PM
Then they should not be allowed to use words like “buy” in the online stores.by dkersten
6/7/2026 at 9:31:40 PM
I wish legislators would poison marketing language more frequently in cases like this. It’s bad enough with “unlimited* data”.by teeray
6/7/2026 at 5:34:12 PM
"Here's a device we sold you, but when you first turn it on you need to sign this 30 page contract which says you actually don't own the device, if you are mad at us you have to go to our preferred arbitration, and we reserve the right to turn your device off at any time on a whim because you left a bad review somewhere. Sign it or enjoy your worthless brick which we will not refund. Oh, and now every single manufacturer requires the same thing for this device class. So you can either have a washing machine or hand wash your cloths in your bathtub".These sorts of EULA should be flat out illegal.
by cogman10
6/7/2026 at 6:31:26 PM
My opinion is that is a fraudulent rental masquerading as a sale.And any and all EULAs or similar documents presented after a sale should be completely null and void. But any corporation attempting to that should be fined a signficant portion of their revenue. Past that, dissolution of company.
But no, we live in a shit society that someone who signs up for a demo of Disney+ and then has his wife die due to bad food, and they tried to slap indefinite arbitration on him.
https://lawreview.missouri.edu/infinite-arbitration-how-one-...
This whole country feels like one big fucking company store scam.
by mystraline
6/7/2026 at 6:40:32 PM
Yeah, contract law is simply busted here. If it were sane, these contracts would be deemed null and void. In fact, common contract law does require that both sides be compensated. It doesn't require fair or reasonable compensation and that's the big problem.But I think there is an argument to be made that the EULA has no compensation. Since payment has already been made for the product, it's completely one sided.
by cogman10
6/7/2026 at 8:28:21 PM
I don't know how it works in the US but in the UK a contract term that you cannot read before purchase is simply not part of the contract and hence completely unenforceable. As far as I can tell this is the case all over the world, except it seems the US.by ninalanyon
6/8/2026 at 12:54:46 AM
It may actually be the case in the US. The problem is it's really hard to take something like this to court.For starters, the arbitration clause is designed to make sure that these cases never get to the supreme court. Lower courts see an arbitration clause and say "Thank god, I don't want to deal with this" and are more than happy to sweep cases that way to unload their docket. Once in arbitration, any ruling made has no precedent setting value. The arbitration process is itself designed to drive up legal costs.
But even if that arbitration clause wasn't there or a judge decides to hear the case, it's incredibly expensive to take someone to court. Hundreds if not millions of dollars in fees. The US doesn't have a "loser pay" system, instead both sides are responsible for their own legal fees. Further, the US doesn't have any sort of public civil litigators. We barely have criminal defenders.
The best case scenario is that some sort of class action is built up. But that's really hard and isn't likely to address the contract itself. Even if it does, it'll only be the one contract for the one manufacturer.
Big legal fees, limited applicability, likely burden shifting from public courts. The only way this gets addressed would be through regulation or new laws outlawing the practice.
by cogman10
6/7/2026 at 7:12:34 PM
1. Yes.2. It's not just a country. Sadly this is a worldwide problem, this is the global standard. And it's sickening.
by eskori
6/7/2026 at 11:08:02 PM
Contracts without signatures should always be void. Any notable terms should need to be initialed.by throwaway85825
6/7/2026 at 10:46:18 PM
Absolutely agree.by matheusmoreira
6/7/2026 at 6:01:54 PM
"deemed". the past tense is doing a lot of work here.by bpavuk
6/7/2026 at 6:35:19 PM
That’s the exact excuse used by the publisher in the article.by _aavaa_
6/7/2026 at 7:51:35 PM
As well as any audio or video physical media ever made.by dylan604
6/7/2026 at 6:57:59 PM
I don't see how the publisher is relevant here. It would be the developer saying that.by Kiro
6/7/2026 at 5:30:31 PM
Yeah, it's frankly ridiculous that "smart" devices need internet access. Why shouldn't my smart oven behave exactly like my Brother printer? There's no reason my oven needs access to the internet, it can do everything it needs to do on my local network. My phone should be able to connect directly to it via a scan of the local network subnet or using any number of service announcement technologies that already exist.And it makes these devices worse. I should be able to control my oven using a simple REST api and home assistant. The fact that in order to interact with my oven with a home assistant I first have to reach out to my manufacture servers is just insane. It's an oven. It only has so many sensors and nobs to twist.
About the only grace I give these manufacturers is the fact that google and apple both make it an annoying pain to maintain applications in their app store. A manufacturer can't simply drop "oven app" once and expect it to be available on the store forever. But that too should be solved with the same regulation that says "Ovens, refrigerators, washing machines, thermostats, and doorbells must not connect to the internet". We can teach the world about VPNs if they want remotely access their devices.
by cogman10
6/7/2026 at 6:13:23 PM
> About the only grace I give these manufacturers is the fact that google and apple both make it an annoying pain to maintain applications in their app store. A manufacturer can't simply drop "oven app" once and expect it to be available on the store forever.If the app doesn't use the Internet then the natural way to provision it is to have it pre-loaded on the device anyway. Why should the goal of "avoid needing to hit the manufacturer's servers" involve hitting Google's servers?
by zahlman
6/7/2026 at 8:19:08 PM
Worth noting that Brother for a decade or more now often ships their printers with the USB port hidden behind a sticker, and _lots_ of other papers and stickers telling you “you need to connect to wifi!”.by cwillu
6/7/2026 at 6:09:10 PM
It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for.
This is silly. No developer should be obligated to support an online game forever.Imagine a highly complex online game that requires a few people and tens of thousands a month in cloud costs to keep it running. Now imagine that this game is 25 years old and only has 100 players total left. Are you saying that this developer must maintain the exact same quality of online play for 100 people?
by aurareturn
6/7/2026 at 6:42:32 PM
So release the server code as OSS, data necessary to function & support community servers. Even in a crappy hard-to-support way, the community will usually figure out a way.IMO, the move from community servers over to matchmaking & vendor only servers being the only viable option was a huge disservice to the long-levity of games. If I find the code around here, I could still get a Tremulous server running today for a few bucks, even if I haven't played that game for 20+ years.
by tetha
6/7/2026 at 8:58:10 PM
This is why I stopped playing Call of Duty after the original Modern Warfare 2. After self hosting servers were removed, the game became less fun.Solutions to this modern problem was solved during the dialup and LAN party era. None of those single player games required an online launcher.
by yndoendo
6/7/2026 at 7:00:48 PM
Releasing the server code isn't always ideal. There's likely a ton of secrets, hardcoding, and exploits.by aurareturn
6/7/2026 at 7:25:06 PM
Regarding 1 and 2, my pity is mild if this requirement forced companies to follow principles of secure software development, configuration and deployment. Injecting stuff from deployment config is not hard.3 is valid and can be tricky, as it would depend on when in the software lifecycle the release would be mandatory. If it's in a wind-down or bankruptcy situation, it would be tricky. Though that discussion is similar to the responsible disclosure discussion, isn't it? Exploiters usually already know them.
by tetha
6/7/2026 at 7:42:28 PM
Try open sourcing a code base that is built up over the last 15 years and most of the devs no longer work there. Thats what you’re asking for many online games.Not to mention open sourcing the code will subject the company to legal liability if there’s something weird in there like discrimination of some form.
by aurareturn
6/7/2026 at 7:59:36 PM
> Try open sourcing a code base that is built up over the last 15 years and most of the devs no longer work there. Thats what you’re asking for many online games.Thats pretty easy actually.
All you have to do is go into the setting page on the git repo and change the settings from private to public.
I'm sure most game devs are able to figure that one out.
Everything else that resolves was that is merely consequences for which I have little pitty for.
by stale2002
6/7/2026 at 11:10:32 PM
Every employment contract requires copyright assignment. It's not so complicated.by throwaway85825
6/7/2026 at 10:18:44 PM
Again, this would not apply to pre-existing games.by Accacin
6/7/2026 at 10:17:54 PM
No, what's silly is that you haven't even taken the time to read the initiative. You're coming out with the same incorrect arguments as PirateSoftware did.What they're saying is (for games that would come out in the future only), is that they need to have an EoL plan for the game.
Let people host their own servers. That used to be a standard feature of multiplayer games.
by Accacin
6/8/2026 at 2:21:03 AM
Why do gamers need protection? Games aren't essential resources. There's zero reason you have to buy a game that doesn't allow users to run servers. Why would you prevent gamers who don't care from buying these games?by dudinax
6/9/2026 at 4:10:49 AM
Nobody asks to "protect gamers"...by skotobaza
6/8/2026 at 1:55:39 AM
Well there's kind of motte-bailey going around where the law effort is of course focusing on the thing they might win, while common commenters demand vastly more unrealistic things.by mcmoor
6/7/2026 at 6:38:48 PM
That game is called World Of Warcraft.It had its server reimplemented by enthusiasts [1] with no access to this "one of a kind cloud" for decades now. Heck it even supposedly had game client ported to new engine [2].
> B-but we can't release the binaries due to licensing...
Release the source. As a developer you should be able to write code that allows to stub out all the propriety parts. The community will replace your speedtrees, matchmaking, netcode, anticheats and so on.
Change is hard we get it, but the excuses are on par with any other industry..
by junaru
6/7/2026 at 7:15:17 PM
> excusesExactly!
If you ever want a clear demonstration of the phrase "litany of excuses", all you have to do is post online calling for a game company to provide any kind of post-sale support or user-friendly EOL plan for their game.
1. "Game companies don't make any money, so they can't provide any development support after the sale, which barely pays for initial development!"
2. "Game companies are under immense time pressure so they can't waste time on EOL plans or developing the server to be eventually severable and releasable!"
3. "Game companies cannot release the server binaries because of vague licensing reasons!"
4. "Game companies cannot release the server source code because of other vague licensing reasons and secret sauce IP!"
5. "Game companies cannot release the server source code because of cheating!"
6. "Game companies might not even have the server source code when it's time to EOL the online service! You can't expect them to save a backup!"
7. "The game company might shut down and that means they have to just suddenly pull the plug!"
8. "Servers are expensive and complicated to run, and surely the community wouldn't be able to do it!"
9. "The server source might not compile anymore, and surely the community wouldn't be able to fix it!"
You'll hear variations of these excuses and others whenever you suggest these guys lift even a finger to non-disruptively turn down their game.
by ryandrake
6/7/2026 at 6:14:25 PM
Nobody has a problem with rentals. Just be up front with the terms and don't try to pretend it's a sale.by mrob
6/9/2026 at 4:13:57 AM
First of all, as other already pointed, no, nobody expects a publisher to support their game forever. Just give us the tools to do so ourselves. Second of all, it's not just multiplayer games that do that. Single-player games and modes can also be designed this way, so when the servers get shut down, you can't play the game at all. Not ever the single-player. There is no reason for this scheme to exist, plain and simple.by skotobaza
6/7/2026 at 6:11:37 PM
The comment you are replying to doesn't argue any such thing, and is pretty clear in its explanation of how your position is perfectly compatible with what is requested.by zahlman
6/7/2026 at 6:15:09 PM
The author is arguing for it.This is what the post was saying:
1. No nerfing to the game/service whatsoever. This means you can't just kill online play. Ever.
2. Charge a monthly price or significantly increase the purchasing price.
Clearly neither of these are viable for most games and the game industry.
by aurareturn
6/8/2026 at 2:10:47 PM
yes. It's very easy, and free. Don't make servers that only you can run. That's how it used to work, and theres no structural barrier to it beyond greed.for existing services built in stupid ways, this may be impractical. After such a law is passed, services won't be built in stupid ways in the first place.
by RugnirViking
6/8/2026 at 3:45:15 PM
> yes. It's very easy, and free. Don't make servers that only you can run. That's how it used to work, and theres no structural barrier to it beyond greed.Only works for games where you don't have saved states in the game. For example, counter strike.
For a game like World of Warcraft, how do you suppose to make this work?
by aurareturn
6/8/2026 at 5:11:31 PM
are you aware that people do regularly run private servers of world of warcraft? It might pose problems for their monetisation model, but nobody says they have to release the server code on launch day, just that it should be released eventually, before they shut everything down. Though note that games like TF2 are famous for pioneering loot boxes etc yet have large cultures of private server hosts.Similarly, counter strike was famous for having a thriving community of private servers before they released cs:go
by RugnirViking
6/8/2026 at 7:11:21 PM
I'm aware. So you're proposing that Blizzard should legally allow alternative servers to their own? That doesn't seem like a good idea.I get what problem you're trying to solve. But it's honestly a much more difficult problem than you think it is. It's not as simple as just allow others to run servers.
by aurareturn
6/9/2026 at 7:33:05 AM
> you're proposing that Blizzard should legally allow alternative servers to their own?Nobody is proposing that. Subscription based games are not the covered by SKG and never were. Even if WoW was not subscription based, it would still be required to do something only when Blizzard decides that they don't want to keep WoW online anymore. Not before that. Nobody asks to voluntarily allow competing servers.
by skotobaza
6/9/2026 at 8:00:39 AM
it's really not. Thousands of game companies have already done this for decades. As I said, theres no need for blizzard to allow competing servers, this is about what happens after they don't want to run or pay for their own official server. The game just needs to be built such that they can release the server source (or even just a built image) at that pointby RugnirViking
6/7/2026 at 10:49:16 PM
There is no need for the developer to do anything. We'll do it ourselves. Just release the source code. Or actually don't, we'll reimplement the entire game if we care enough. Just don't get in our way.by matheusmoreira
6/7/2026 at 6:27:15 PM
what is truly silly, is the practice of online requirements, to operate software.by rolph
6/7/2026 at 11:48:11 PM
its silly to me that soo many people buy into such schemesby 0x59
6/8/2026 at 12:17:25 AM
The principle of “Buyer Beware” should not be the foundational legal basis for conducting commerce in a civilized society.by ryandrake
6/8/2026 at 12:18:59 PM
I believe were all largely responsible for our own agency. different strokes for different folks I guessby 0x59
6/7/2026 at 8:05:28 PM
I find this made up scenario entirely silly. What happena in reality is that games with unnecessary server components get shut down and games with small server component get shutdown. Players are not allowed to run own servers.by watwut
6/7/2026 at 5:56:30 PM
[dead]by KolibriFly