6/6/2026 at 7:24:42 AM
I almost never use inheritance beside using some kind of interfaces/traits to declare a contract.However, the only time where I’m missing code/data reuse through inheritance is with GUI. Some mostly flat hierarchies of widgets are really powerful ways to declare and compose UI components with shared behaviors.
In rust, the DX for GUI components is always lacking compared to web, C#. With maybe the exception of Slint which is really not Rust anymore.
Is there a way to have good DX for GUI components in Rust?
by iTokio
6/6/2026 at 8:21:17 AM
If you want to get inspired by good component DX, try looking at Bevy, the game engine.But essentially it comes down to traits, newtypes/enum variants, and macros.
by aabhay
6/6/2026 at 10:30:44 AM
I did have a look at bevy ECS approach and find it very verbose and really foreign, it’s in « not rust anymore» territory. Macros are a dangerous tool in terms of long term maintainability and are hurting compilation times.But it’s still really fresh, they are conscious of the issues and I hope bevy maintainers came up with an elegant design
by iTokio
6/6/2026 at 10:52:24 AM
Right. Bevy has its own run time allocation and dependency system, and it's <<not rust anymore>>. It bypasses Rust's compile time ownership system using unsafe code. The encapsulation may be safe due to run time checking. It's bothersome that such things seem to be needed.by Animats
6/6/2026 at 12:41:04 PM
> It's bothersome that such things seem to be needed.Yes. Rust is not a general purpose language. It's a systems language. Don't use it for GUIs and games and such until somebody has figured out how to do it properly.
by amelius
6/6/2026 at 1:27:01 PM
All systems languages before Rust (granted, it's not a very long list) were successfully used for GUIs, games, embedded stuff and much moreby usrnm
6/6/2026 at 11:31:56 AM
Rust is great for acyclic data structures, but ... in a GUI you always have closures that point back to the widgets they were created for. That's one reason you should probably not use Rust for GUIs and similar problem areas.by amelius
6/6/2026 at 5:02:23 PM
Why would that be a problem in rust?by CyberDildonics
6/6/2026 at 9:47:59 AM
Isn't composition (react style) better for GUIs anyways?by h4x0rr
6/6/2026 at 10:51:14 AM
That’s a good point.Usually when people say to prefer composition over inheritance, that does not apply to the inheritance found in GUI, but as an alternative way to share behaviors as a property, « has a » instead of « is a », like has a role instead of being a user, admin..
That do not work well with GUI, where hundreds of of components are reusing common containers, widget behavior, it would be very verbose and painful to always declare common behaviors, data.
I think, React is cheating because it’s based on the web which already provide DOM node components and JavaScript, a GC language where most rust issues do not apply, there is already an underlying composition framework, the problem is that it is not easy to reproduce in rust.
by iTokio