I have a couple of first impressions trying the basic tutorial on my phone. I like the idea a lot, so I hope the criticism isn't taken as spoilsport negativity by others.Immediately, the music is way over the top. I had to turn down the volume and hope I wasn't missing out on anything important. I do get that it tries to set a mood, but without some flavor text or other introduction it feels incongruous to what is being presented.
Then, I found that the instructions given are very tool-oriented instead of goal-oriented. If I understood why I'm doing what I'm being asked to do I'd be a lot more motivated to keep going. Instead I'm being given a tour of "what all the buttons do". Meanwhile, I can't really see any of the tooltips/labels that pop up because my fingers are in the way.
Without some more polish, this feels more like a "take your kids to work day" simulator than a submarine warfare simulator. It's a bit of a shame because I am a fan of the simulator genre.
5/21/2026
at
11:30:38 AM
I super appreciate this feedback and don't at all take it as overly negative.I have gone back and forth on whether to describe how to use the tools or instead to explain goals. I get what you're saying and will give this more thought.
(And the fact remains that with this many tools, it's simply really challenging to explain it in a clear and elegant way on a small device.)
Once you "get it" and know how everything works, then I think it can work well...but for something this complex, the issue is definitely going to be onboarding.
by epaga
5/21/2026
at
3:46:07 PM
Read the guides on BGG (Board Game Geek) on rules explainers: "Work backwards from the goal!"The goal is to sink the ship
You sink the ship by hitting it with a torpedo
You hit it with a torpedo by inputting numbers ...etc...
by ramses0