4/18/2026 at 9:35:47 PM
I used it today to take a look at my previously built design system with Logos, branding, fonts, and everything else. After a lot of annoying tweaking back and forth, finally, I got something that was satisfactory.Then I looked at the usage and it said I had used 95% of my Claude design usage for the week!
This isn't a real tool. This is a plaything, if that's what they're providing as examples.
by mickdarling
4/18/2026 at 11:48:10 PM
I used Claude Design to see how it'd spit out a design I already had been working on for some weeks, given a dense enough prompt and a decent requirements document (I did not feed it visuals). I thought the output was pretty good! It didn't match the style we're after at all but it did do some logical content grouping and made some IA decisions I decided to pull into my own explorations. Overall I left with a good impression.And then I was scrolling Twitter, and saw someone else post their own "success story" and the design was nearly identical to the mock up Claude Design made for me. Lol. The homogenization problem will continue to plague tools like these to some degree, much in the same way AI generated text or code or imagery has a sort of homogenous tone or feel to it.
by hbosch
4/19/2026 at 12:51:27 AM
Homogenous might be awesome. I miss predictable UIs.by ceejayoz
4/19/2026 at 1:37:22 AM
Damn you just made me realize.We used to have everything having personality but being consistent as far as UX goes.
Now everything looks like tax forms and the UX is all over the place.
by andai
4/19/2026 at 5:49:50 AM
That’s because designers stopped caring about following each platform’s guidelines because they want to spread “brand recognition” or some shit like that.by yangm97
4/19/2026 at 3:33:09 PM
This is kind of a revisionist view of software. I think most of the consistency we remember from software past is because skipping the OS tollboxes and doing your own custom UI was hard rather than because most software developers cared about consistency. Yes the OS vendors did, but one doesn't need to go far to find applications that very much did their own thing. "Bubbly" and "goopy" UIs of the sort "Kai's Power Tools" exemplified were all over in the 90's. Everyone's favorite Winamp was famously not using the standard UI toolkits and had a heavily customizable UI. To say nothing of the many software packages that used the standard toolkits only far enough to give you a window that was then filled with some sort of Macromedia or similar UI that was then completely proprietary to the application itself (think encyclopedia and other educational software of the day). Even the OS vendors couldn't help themselves sometimes (looking at you QuickTime 7)If older software was more consistent, it's only because the OS didn't provide nearly the same degree of customization options that HTML and CSS provide developers today. Not because of some pride in consistency.
by tpmoney
4/19/2026 at 5:57:02 PM
At least in the goopy days it was VERY clear what was and was not a button.by swivelmaster
4/19/2026 at 6:02:14 AM
This exudes everywhere. I've had cases of where some weirdo company changes their packaging on, say, soap... and now I literally can't find what I used to use. The logic is that some other company is cloning their look, so they want to "stand out" again, and thus change theirs.Sometimes, I'll manage to find the brand with the new colours and logo. But often even then, I can't find the specific product from that brand. They've changed it so much I can't tell which version I picked before. Which makes me look for something more like what I used to have.
Good job "standing out" guys. I'd say literally maybe 1/3 of the time, I've just literally lost products. I don't know the name, just how it looks.
by b112
4/19/2026 at 6:27:40 AM
It’s not the designers pushing that, it’s the product managers and marketers. UXDs generally roll their eyes at pure branding stuff.by seanmcdirmid
4/19/2026 at 12:13:56 PM
Guess it’s a bit of both.Whenever I said “this is a website, not an app” I would get confused looks from designers.
UX people fight some of the BS, but “looking pretty” usually wins over “being useful”.
by yangm97
4/19/2026 at 2:00:53 PM
Homogenous doesn't work when you're Google and your product comes out looking like Microsoft.by hbosch
4/19/2026 at 2:40:26 AM
Good design is distinctive. No one wants a world where everything looks the same.by theli0nheart
4/19/2026 at 12:45:36 PM
If I’m buying art for my wall, I want variety.If I’m slamming the brake pedal in a car, I want consistency.
Too much software in the latter thinks it’s part of the former.
by ceejayoz
4/19/2026 at 5:34:36 PM
A hammer should look like a hammer, a saw should look like a saw.by FR10
4/19/2026 at 9:24:01 AM
Good design follows the function. Not distinctiveness per se.If it's an interface and not an art object, then the design is secondary to the function of said interface.
Good hammer is a good hammer, not a "distinctive" hammer.
by freefaler
4/19/2026 at 4:07:32 PM
Distinctive hammers and other tools get brand recognition and free marketing out in the field, ostensibly increasing sales - that's why all the tool companies have their distinct colors and you can see the type of tool someone uses from a distance. Matching chargers/batteries incompatible with other brands perpetuate this even further.Someone IS designing all this, they just aren't optimizing for what you wish they were.
by collingreen
4/20/2026 at 3:29:14 AM
For any serious tool, the brand recognition is secondary. It might be a different color, but the function is the more important part.by freefaler
4/19/2026 at 3:04:53 AM
Design is too broad a word for what is being discussed here and often in the world at large.Still, to me, good design is intuitive. I look at the thing, and I know how to use it. If it looks great and distinctive, even better. But most outlandishly distinctive design I've (consciously?) found is terrible.
Obviously, these short sentences hide a lot:
- To know how to use things, I must have prior experience. But different users have different prior experiences and acquired design patterns (i.e. interaction patterns)
- My knowledge of the domain is also different from that of other users.
- The way I interact with the system is affected by many factors (e.g. accessibility related concerns, zoom, etc.)
- Intuition is not magic. It comes after training as well. Good design is discoverable. Extraordinary design reinforces its own patterns seamlessly, so that I learn it without even knowing I'm learning (see: hidden tutorials in game design). I also include here the incredible attributes of good design that far predate computer-related design (e.g. how an icon should be recognizable just by its silhouette, or how apps "invisibly" teach us what each color or even section of the screen means).
- My incentive to learn (sometimes "tolerate") the design depends on many variables. Some of these include the design's "taste", yes. Others depend on how much my boss/client is paying me to "use this shit".
I wouldn't say I want a world where everything looks the same, but I certainly want one where everything works the same, and some geniuses once in a while add something new to my list of known (and loved) design patterns. I am not anti-design-experiments, but I will take a predictable UI that looks like windows 98 everyday over some "distinctive" shit that breaks all manner of expected behaviors (from keyboard shortcuts, to colors, to button placement, to relative sizing, to........)
by jorl17
4/19/2026 at 12:49:53 PM
If "everything looks the same" means no more branding obsession, sign me up.by duskdozer
4/19/2026 at 6:51:47 AM
I would take every news site delivering straight text, and letting me pick the page layout template to apply to all of them. Some kind of markup language that could be transmitted and then respect the users preferences as far as rendering.by basch
4/19/2026 at 4:22:37 AM
I think its good that HN and reddit are basically the same, or that all old forums were basically the same but with different color schemes. Homogeneity is a blessing for UX.by Jensson
4/19/2026 at 10:41:48 AM
Honestly, HN and Reddit are almost as different as threaded discussion forums are possible to be, especially New Reddit with it's "click hundreds of times to unhide most of the text on this page" approach to threading. Reddit's overall design aesthetic is all about pictures and headings and sidebars, and even minor details like the up/down arrows look different and are placed in a different relative position. The only design element they've got in common is Verdana, and that simply because when the websites were launched you only had two widely-installed sans-serif fonts to choose from...by notahacker
4/19/2026 at 12:42:14 PM
We can have both distinctive designs and predictable UX. In fact, we did, for several decades!by andai
4/19/2026 at 1:31:45 PM
Agreed. I miss the quirky UXes of the past. Kai Power Tools was one great example.by jnaina
4/19/2026 at 4:35:21 AM
Everything? No. Software? Absolutely.by austhrow743
4/19/2026 at 10:47:48 AM
It’s really difficult to make a design that is usable, follows platform standards, yet has unique personality.I mean, really difficult.
Coming up with a design that relies exclusively on platform standards is easy, “low-hanging fruit.”
I write stuff for iOS/MacOS/WatchOS. There’s tremendous pressure to follow platform standards. In fact, if you use SwiftUI, it’s very hard to deviate from them. SwiftUI makes it easy (crazy easy) to follow the herd, and downright miserable, if you want to blaze your own trail.
90% of the time, that’s actually a good thing. I get pretty sick of designers that refuse to compromise, and believe that their graphic opus is more important than usable UI. It’s even worse, if the designer is an engineer, with little background in graphic design.
A designer that knows how to compromise, and work with usability, is a unicorn. If you have one, keep them.
Like the code that LLMs produce, I expect the designs to be fairly low-effort, but that will be a good thing, overall. They will be effective and usable. We need more of that.
by ChrisMarshallNY
4/18/2026 at 11:08:58 PM
> I used it today to take a look at my previously built design system with Logos, branding, fonts, and everything else.The fact that you are using this language tells me you are probably more advanced than the average individual, and likely have higher expectations.
My sister-in-law has a small apparel company. She’s developed quite a bit of skill over the past six years but she really struggled at the start. She had great ideas, but translating them to something she could apply was frustrating. *Anything* that could have helped her there would have been worth a look.
by jcims
4/19/2026 at 3:46:06 AM
> The fact that you are using this language tells me you are probably more advanced than the average individual, and likely have higher expectations.I am terrible at frontend, but I’m a decent engineer, and I needed to do frontend with AI a few weeks ago. The first thing I did is figure out how other people manage this; apparently there’s a whole design system made of atoms, molecules and organisms that works well.
I asked Claude about this, set up a workflow together, and now I have a design system markdown, maintaining the design standards using the atoms etc vocabulary, and it works really well.
If I can pick this up in a few days, most people that are serious about design are able to as well.
by stingraycharles
4/19/2026 at 6:14:18 AM
I've never heard of this design system. Do you have any decent referencs?by OccamsMirror
4/19/2026 at 6:35:26 AM
https://atomicdesign.bradfrost.com/by wortelefant
4/18/2026 at 11:51:55 PM
Funny. My read on that language was this person has absolutely no idea what a truly robust and scalable design system and component library actually are, particularly within the scope of a successful business. Well built ones serve every facet of the organization, not just the product.by hellojason
4/19/2026 at 2:06:34 AM
Apologies to parent. This reply was intended for a separate thread.by hellojason
4/18/2026 at 9:58:52 PM
I had a similar experience with running out of usage quite quickly, after setting up one design system properly, and then getting pretty close with a second one. But it's a research preview - I'm sure it will change.I was quite happy with what I pulled off using the first design system: I wanted a new footer section for my IPAAS startup, it generated four options, the fourth of which was quite good. We iterated on it for a bit, then I pulled it into Claude Code (that integrated feature is very cool), CC built it, I deployed it, done. (Bottom section of https://tediware.com/ if you're interested, the bit with "Origin story" on the left and the signup panel on the right).
It was not a complicated build by any means but I liked the concept it developed and it was dead-easy to make it all happen. I think the ideas in the UI are very good. Still rough, but you can see where this could go, and it's got a ton of potential.
by adriand
4/18/2026 at 10:19:14 PM
I mean, it's fine and serves it's purpose, but I'm a bit confused what you are getting that you wouldn't get with the millions of pre-made designs and design systems? Like Tailwind UI for example.by slopinthebag
4/18/2026 at 10:37:21 PM
I find that with the ubiquity of Tailwind, developers treat design as a "solved problem". What's missing is the specific evolution of one's product and the resultant information architecture. The sibling response is my experience as well, design is an incredibly interactive exercise.Granted, not every component on every surface will need this amount of scrutiny. But I'm usually the outlier developer warning teammates that design is not a solved problem. Granted, there's a huge difference between an existing app and its evolution and throwing a nextjs landing page up in search of any life.
by apsurd
4/18/2026 at 11:01:02 PM
Even with bootstrap, design was a solved problem. What you bring with a UI designer is appeal (aka make thing pretty and enjoyable). If you want utilitarian, even the old x11 toolkit like Athena, Win 98 era widgets would do the part.by skydhash
4/18/2026 at 11:16:36 PM
This is just completely false. But I have a feeling there's no way you're going to change your mind."make things pretty" would be a graphic designer or artist. Are you saying the entire arm of Product design is a made up value?
by apsurd
4/19/2026 at 1:07:04 AM
I wouldn’t, but you’re not much of a product designer if you can’t get your ideas across using simple tools like a sketch on a whiteboard (there was|is an app the let you take photos and link them using active areas).So you can take bootstrap (or even raw html) and create something useful. Then you make it nice, not the other way around.
You would have to be a big outlier to feel the need to create a custom widget. Most widgets have been defined since decades.
by skydhash
4/19/2026 at 5:43:58 AM
> So you can take bootstrap (or even raw html) and create something useful. Then you make it nice, not the other way around.Design with a capital D is a completely different realm than whatever you’re talking about. Not even in the same ballpark.
by gopher_space
4/19/2026 at 1:22:11 AM
I agree that design is about primitives. wireframes and IA should come across clearly at any fidelity.But i don't think that's what tailwind and bootstrap are doing. But people very much use these tools to "solve design".
The layouts, widgets, and primitives in these tools are not primitives. I can't deny they get tons of people very far very fast. But my main disagreement is that all of this isn't design and it's not what designers do. You touched on what i agree with: UX flows, diagrams, stories, journeys, personas, etc, these all need to be designed and connected in reality using various primitives for the medium.
Then you slap a cohesive paint job on it, interaction elements, tone and terminology and yes, there is that element of design too.
by apsurd
4/18/2026 at 10:26:02 PM
Iterative experience (experimenting with different ideas, deciding what works best) and speed of execution (once I was happy with it, making it happen required almost no work).by adriand
4/18/2026 at 10:39:36 PM
Thats fair. Could you have the same iterative experience with an LLM, but starting with a prebuilt base and iterating from there?by slopinthebag
4/18/2026 at 10:55:16 PM
Yes. Even without Claude design and just Claude code, it can use existing design and build out new mockups in-app, which is much easier to demo , tweak and then implement the backend (if any) - all through Claude Code (or Codex if you prefer that). We use both and are now leaning more towards Codex over Claudeby throwaway7783
4/20/2026 at 12:11:52 AM
What plan are you on? That's a really critical piece of info to be able to evaluate your experience.by bmurphy1976
4/18/2026 at 11:10:12 PM
Things to keep in mind:• Claude Design uses Opus 4.7, which is more expensive than earlier models.
• It's just Day 2; it's not a finished product. It's ridiculous how quickly Anthropic iterates.
• If you've been using Claude for a while, Design already knows your style and preferences. You'd have to start from scratch using a different AI design tool. I don’t doubt that'll pay dividends in the long run.
by alwillis
4/18/2026 at 11:36:38 PM
They can iterate fast, because their devs and only their devs have access to the best Claude Code on the planet.by miohtama
4/19/2026 at 1:00:31 AM
They iterate fast because they slap different names at the same thing they’ve been selling for years now.by b212
4/18/2026 at 11:32:05 PM
It will never be cheaper than what it is today. Anthropic is heavily subsidizing.by deadbabe
4/18/2026 at 11:55:19 PM
> It will never be cheaper than what it is today. Anthropic is heavily subsidizing.We don't know that for sure—they've dropped prices before:
1. Claude 3 → Claude 3.5/3.7 generation (mid-2024 to early 2025): Haiku went from $0.25/$1.25 to $0.80/$4.00 per MTok — this was actually a price increase for Haiku, but Sonnet stayed flat at $3/$15 while delivering significantly better performance, effectively a price-per-capability reduction.
2. Claude 3/4 Opus → Claude Opus 4.5/4.6 (late 2025): This was the big one. Opus dropped from $15/$75 per MTok down to $5/$25 per MTok — a 67% reduction on input and output. This is the most significant explicit price cut Anthropic has made, delivering a far more capable model at one-third the price.
by alwillis
4/19/2026 at 1:59:23 AM
They're definitely not subsidizing API pricing, can't believe how prevalent that fallacy is on HN of all places. The question is how profitable Claude Code is. Your example 2 is real and major but your example 1 is ridiculous, almost any new model from any company is better at the same price, and how is increasing the price an example of decreasing prices??BTW, Github Copilot is pricing Opus 4.7 at 2.5x the cost of Opus 4.6 at promotional pricing (so maybe it'll be 4-5x). But Github's request based pricing is insane, completely divorced from their actual costs (you can achieve 1+M tokens for $0.10 if you give it a large request), so I'd assume they're losing a lot of money.
by versteegen
4/19/2026 at 6:25:06 AM
> can't believe how prevalent that fallacy is on HN of all placesAI is very emotional for a lot of people leading to bias takes in both directions. We like to think HN is more rational than average, but we’re all human.
by matwood
4/19/2026 at 6:09:01 AM
They're definitely not subsidizing API pricingThe cost of a thing, is relative to its source costs. They are subsidizing API pricing, if you consider all the costs to provide the service, including all model creation, training, etc costs.
But that doesn't mean they will be more expensive, longer term. The cost of compute will go down as time goes on. Each year it will get cheaper. Same for power requirements, computing density, cooling, and so on.
I remember trying to store and play mp3 files on older computers. I could typically hold a few on a disk, and if I wasn't doing anything else I could play one. Barely. Now you'll be hard pressed to play an mp3 and see the load results in top or what not.
The same will be true of AI in 20 years.
by b112
4/19/2026 at 4:17:57 PM
If those cost of compute is going down, then eventually it will go down enough that we will run on our LLMs locally and Anthropic will go out of business.by deadbabe
4/20/2026 at 12:25:56 AM
> then eventually it will go down enough that we will run on our LLMs locally and Anthropic will go out of business.I want robust local LLMs as much as the next person—Gemma E2B, 3.2GB does my word completions as I type. It's gotten to the point where it knows what I'm going to type before I do!
But I don't see Anthropic going out of business anytime soon. As good as some of the open source LLMs are, we’re still a long way from being able to frontier models at home.
by alwillis
4/19/2026 at 10:13:45 PM
The industry will shift, yes. At some point, remote LLM compute will be like AWS.Everyone can do baremetal at home and run on it, or VMs, containers. Many don't.
However, you'll still want the best model and toolset. So there is some place for them to pivot to. Something for them to sell or licence.
It will be interesting to see where the all lands, a decade from now. Who will be left?
by b112
4/20/2026 at 12:24:10 AM
If you are using LLMs for tool use locally, then in a decade it will not make sense anymore to pay for hosted solutions. Your device will have compute power to run powerful LLMs trivially.If you need LLMs at scale to serve many customers, then hosted solutions make sense for the availability aspect. But by this point models can be offered by any generic services provider, like AWS or Cloudflare. Pure AI companies that just offer hosted models and nothing else will go extinct if they don’t expand to offer more services.
by deadbabe
4/18/2026 at 11:15:44 PM
Be glad it's not Day 200: Opus models are only getting more expensive to use.by wahnfrieden
4/18/2026 at 11:37:40 PM
It produced great results for me, in 10 mins, and then my usage was blown and now I have to wait a week. It did let me export the ZIP, though. I tried throwing the contents of the ZIP into Stitch With Google, but it didn't work very well.by qingcharles
4/18/2026 at 9:55:11 PM
Yup it's based off their playground so plaything is the right word.It's a wrapper around that. I definitely appreciate the better design output from Claude code but it has a ways to go before it can replace serious design contenders.
by brandensilva
4/19/2026 at 11:38:03 AM
It's early.Anthropic has managed to figure out a lot of reading in between the lines.
I'm not sure how this will be any different.
by j45
4/18/2026 at 10:23:14 PM
It's in research preview. I suspect limits are low on purpose. FWIW, I gave it twelve screenshots of different pages in my app and it did a really excellent job fixing them up. Consumed just 40% of weekly quota - still too high but it's probably a YMMV situation.by enraged_camel
4/19/2026 at 4:55:02 AM
[flagged]by alanmercer