4/12/2026 at 8:37:28 PM
Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot.It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x more disturbing so I don't quite grok the Google push back on this one.
by bengotow
4/13/2026 at 6:30:07 AM
> I think it could use a few trigger warningsDoesn't DDLC start with the following?
> This game is not suitable for those who are easily disturbed. Individuals suffering from anxiety or depression may not have a safe experience playing this game. For content warnings, please visit https://ddlc.moe/warning.
Then the plus version even added in-game content warnings?
https://teamsalvato.com/news/updates-to-content-warnings-in-...
Also, the game is rated PEGI 18, USK 18, M, CERO C, in various countries.
by Shank
4/13/2026 at 4:02:33 AM
If you want something just as surprising & good, I'd recommend giving "Slay the princess" a go - a really unique hidden gem. Or, if you're not into it, then check Euro Brady's playthroughs for this game ( he also did DDLC btw. ) - the commentary is awesome and gives insight into many things you wouldn't normally find out yourself.by JayDustheadz
4/13/2026 at 8:57:59 AM
Slay the Princess is a very good one, can confirm. It's best to go in completely blind.by hofrogs
4/12/2026 at 8:39:33 PM
This genre of games are called visual novels.Doki Doki was created with the Ren'Py Visual Novel Engine by the way.
by oceansky
4/12/2026 at 9:52:38 PM
And it's also one of the most impressive displays of RenPy's capabilities you'll ever see.Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface.
In college I made some spare cash writing Ren'py games for some creatives online who had the writing and illustration chops, but needed programming help. At the time, DDLC was the model for great game design in Ren'Py. There are plenty of more technically impressive Ren'py games nowadays, but DDLC is still a terrific example of technical sophistication facilitating the story.
Ren'py is awesome by the way. A tour de force of software design, in my opinion.
by ryukoposting
4/13/2026 at 12:10:04 AM
I've played it, but what's impressive about this game (technically)? I don't remember its implementation being anything special as opposed its plot.by mcmoor
4/13/2026 at 2:30:12 AM
I think it's mainly in relation to the constraints of the game engine, and also that the game engine being flexible enough to enable the gimmicks. I haven't played DDLC and probably never will, but from what I've read about it, like games with similar core themes (not dating sim) it has some gimmicks that tend to stretch the capabilities of a closed-down game engine, sometimes requiring patches to the engine itself. In this case the game engine Renpy offers an extensive DSL that makes it easy to add story scenes, media and dialogues, but allows you to fall back to python to do some tricky things.by dchftcs
4/13/2026 at 2:20:25 AM
It does a lot of screwing with the interface and game data in ways most VNs do not.by JoshTriplett
4/12/2026 at 10:43:23 PM
Isn't RenPy basically a game engine under the hood? So if you have the programming chops, you can make anything with Python.by torginus
4/12/2026 at 10:21:17 PM
Any examples of other impressive Ren'py showcases?by crashabr
4/12/2026 at 11:07:59 PM
I personally helped develop a game with an entire inventory/crafting system, and an isometric map. Final product never saw the light of day, sadly.People have made some pretty slick turn-based combat systems. Some deck builders, others more spellcasting/mana oriented.
And it's renpy so like 80% of the games are straight up porn, so I'm not naming a single one here lol.
by ryukoposting
4/13/2026 at 1:37:05 AM
I really enjoyed Roadwarden. Interesting take on an old fantasy genre and gave me “this is ancient history” vibes. I’m not usually into visual novels but beat this game. It’s available for under $3 right now, I am showing 20 hours played, totally worth it.by wincy
4/13/2026 at 3:05:57 AM
Wait a minute, Roadwarden was made in RenPy? That's awesome, I never would have guessed.by brendoelfrendo
4/13/2026 at 1:06:25 AM
"Analogue: A Hate Story" and its sequel do some technically interesting things, and they both also have interesting stories, I can recommend them.by TheDong
4/13/2026 at 12:04:15 AM
Yeah but its such a standout in there that i wouldnt even consider it part of that genre. It uses the same medium but does such crazy things with it that its nothing like any other visual novelsby samrus
4/13/2026 at 10:33:41 AM
DDLC is definitely not breaking its “baby’s first 電波ゲー” reputation in this thread.by YurgenJurgensen
4/13/2026 at 1:18:37 AM
I really can't agree, there are so many great VNs out there and DDLC only really stands out in that it plays heavily to the English-speaking world's preconceived notions of VNs as "nothing more than simple dating simulators"by Polycryptus
4/13/2026 at 7:09:18 AM
Classical Google removing things that are pretty normal while leaving actively harmful, scams, gambling etc. apps online.by mastermage
4/12/2026 at 9:18:46 PM
TV shows have reached a point where the ratings are blurry and R content is becoming normalised and ubiquitous with little to no enforcement.Games are still seen as something children engage in despite the average gamers being adults.
by politelemon
4/12/2026 at 11:58:44 PM
Games have ratings in virtually every country. The commercial version of DDLC, DDLC Plus is rated M in North America for 17+. The original free version lacks a rating because it was a free indie game. And the website has the line "This game is not suitable for children or those who are easily disturbed."by chocochunks
4/12/2026 at 10:50:53 PM
The official website states on the front page: This game is not suitable for children or those who are easily disturbed.
by throwaway2046
4/12/2026 at 11:18:26 PM
We do not need our hyperscaler minders telling us what content we can and cannot consume.This ought to be grounds to litigate antitrust. This should not be happening.
We need web-based app installs without scare walls ("downloading from the internet is dangerous"), without hidden settings menus to enable them ("Settings > Apps > Special app access > Install unknown apps"), and without any interference or meddling from the hyperscalers.
Tyranny of defaults = 0.00001% of users will ever fall into these buckets = Google knows exactly the evil shit they're doing. Apple not even allowing it is almost less evil by contrast as they're not pretending.
These devices are too important for two companies to lord over us and tell us what to do.
I hope Lina Khan comes back, and I hope she has some absolute urgency next time. I also hope our pals in the EU and Asia put this shit to rest as well. No citizen of the world should have their devices cucking them like this. This is not what computing is supposed to be. (And let's not discount the fact that competition on these devices is in no way, shape, or form fair anymore. You're taxed to hell and back if you do distribution or outreach on these garrison states.)
These our our devices, Google and Apple. You do not get to control what happens after we buy them. You are both monopolies. You are both allelopathic parasites. Invasive species that have outgrown your ecosystem and invaded all the other ones. Doing damage to everything you touch.
The world needs a cleansing forest fire to restore healthy competition.
by echelon
4/13/2026 at 12:42:36 AM
I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them.That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive.
Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow alternative app stores on equal footing, and I’d be with you.
by brookst
4/13/2026 at 9:07:33 AM
> I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them.If Apple and Google are hell-bent on killing sideloading, and they control 99% of the mobile market, I think they have an obligation to host things they don't like, as long as it is legal.
by vman81
4/13/2026 at 4:56:58 AM
Remember the days when you could just run whatever software you wanted on your hardware?by kstenerud
4/13/2026 at 6:12:02 AM
I feel like this is captures the point very well. Google removing this software, means that for 99% of the users on the platform, the choice to play this gets taken away from user.by perbu
4/13/2026 at 7:10:35 AM
Pepperidge Farm Remembersby mastermage
4/13/2026 at 5:45:49 AM
Well they are big enough to be called infrastructure now. Similar to payment providers. Them removing things essentially removes them from existence for 99 percent.by Neikius
4/13/2026 at 12:50:51 AM
I don't think companies should be forced to do that in general, but there are some circumstances where I think they should.A local printing company should not be forced to print things they don't want. But an ISP should be required to transport everything, with exceptions for legal requirements and legitimate network health measures, or get out of the ISP business.
App stores feel more like the latter to me. Especially Apple's where there's no way around it for the average user.
by wat10000
4/13/2026 at 1:08:37 AM
Agreed on the free speech versus common carrier aspects.But I lean the other way with app stores. The companies hire reviewers, the listings appear in the App Store trade dress, it feels more like a museum or magazine than an ISP. But I get how reasonable people can disagree.
Maybe we need some formal choices: is this a curated App Store that reflects editorial judgment (in which case it must be possible to ship alternatives on equal footing), or is it a common carrier (in which case you can be the only game in town).
The ambiguity doesn’t help, and of course megacorps love shifting the frames depending on context.
by brookst
4/13/2026 at 6:02:05 AM
>I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them.There's platforms, and there's Apple and Google.
You don't need to say "platforms" when you talk about the two companies that control the 99.99999% of the mobile ecosystem.
by alterom
4/13/2026 at 1:08:02 AM
nah, companies should be able to put all the content warnings they want on their own products, full stopby stronglikedan
4/13/2026 at 6:04:11 AM
They weren't talking about the warning.The warning was cited as an explanation as to why that game was delisted.
The objection was to Google wielding the power of picking and choosing which controversial materials the users are allowed to see.
by alterom
4/12/2026 at 11:23:26 PM
This should already be illegal under the DMA. I don't know how Google is planning to get out of it.by stavros
4/12/2026 at 11:32:43 PM
There hasn't been so much as a finger lifted against antitrust behavior since 2000. They feel as though they're invincible at this point.by echelon
4/13/2026 at 12:46:17 AM
This is false and it weakens your position.https://www.justice.gov/atr/case/us-and-plaintiff-states-v-g...
https://www.justice.gov/opa/pr/department-justice-prevails-l...
https://www.justice.gov/atr/case/us-and-plaintiff-states-v-a...
https://en.wikipedia.org/wiki/Antitrust_cases_against_Google...
https://www.cnbc.com/2025/03/19/eu-orders-apple-to-open-up-a...
…and there are many more.
You can say those aren’t enough, but it is 100% fallacious to say there has been zero antitrust actions against Apple and Google since 2000.
by brookst
4/13/2026 at 3:48:46 AM
can you explain how someone being incorrect about something weakens their position? i assume the position in question is that their should be more trust busting. "there have been these antitrust actions" isn't actually a counter argument to "there should be more antitrust actions", so it doesn't weaken the position, unless i'm not understanding what you mean by that.you know what my favorite fallacy is? the fallacy fallacy, the mistaken assumption that by showing an argument is invalid you've shown its conclusion is false.
by pasquinelli
4/13/2026 at 5:44:09 AM
Because the argument wasn't "there should be more" but was in fact "there have been none"?It's pretty easy to weaken such a strong position if you can provide not just one but multiple pieces of evidence to the contrary.
by goodmythical
4/13/2026 at 6:06:24 AM
The argument was they feel they are invincible in their [monopolist] position, and that argument is only made stronger by the cases you cited as none of the outcomes really moved the needle in that aspect.by alterom
4/13/2026 at 5:20:29 AM
If someone says 'the level of X is 0, and the appropriate level should be higher than it currently is', and if it turns out that the current level of X is higher than the claimed 0, that does indeed raise doubts about their position.by eru
4/12/2026 at 11:35:27 PM
Apple got a lot of flak for their shenanigans, but here's hoping the EU puts the hammer down on both of them.by stavros
4/13/2026 at 2:34:39 AM
DDLC borrowed a lot from YOU and ME and HER: A Love Story (Kimi to Kanojo to Kanojo no Koi), which I consider generally superior to DDLC. I say this not to diminish DDLC, which is excellent, but as a plug for anyone who enjoyed DDLC and wants more mind warping content like that.by jquery
4/13/2026 at 7:33:15 AM
I believe Dan Salvato, the creator of DDLC, said he wasn't aware of YOU and ME and HER until late in development.by debugnik
4/12/2026 at 10:01:35 PM
If you only played it once without knowing the ending, I strongly recommend a second playthrough. Some dialogues and poems have a wildly different meaning once you know things.Also, I fully recommend DDLP+ too. The extra stories don't have any real gameplay, but they are really good, and add.some depth to the characters.
by surgical_fire
4/13/2026 at 2:48:31 AM
I'm not sure I could tolerate a second play through. One part in particular that just goes on and on and on for what feels like forever is really tough to get through and resume the plot.by shawn_w
4/12/2026 at 8:51:41 PM
The poems are pretty good too.by senkora
4/12/2026 at 10:10:57 PM
It’s hands down R to be clear lol but yes amazing experience.by Forgeties79
4/13/2026 at 12:39:25 AM
> I think it could use a few trigger warningsThere is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.
by KennyBlanken
4/13/2026 at 1:33:21 AM
If you've ever had trauma, especially recent, you'll appreciate well done content warnings. You don't want the dramatic plot twist to happen to be exactly the topic you've been trying to avoid so that you can slowly get better.If you've experienced a certain kind of trauma, it's not a matter willpower. It involves a loss of control over one's emotional response and thoughts which can be triggered by things that relate to your trauma.
Don't knock on content warnings just because they lack rigorous evidence or because "trigger warnings" became the butt of jokes for a while. They have a genuine utility.
by Anvoker
4/13/2026 at 7:14:09 AM
The problem is they are explicitly arguing that all of our best science is that trigger warnings are counter productive for getting better. Just a quick google search of 'scientific support for trigger warnings' will get you all sorts of meta analysis, RCT results, etc. on this. At best they don't seem to actually do anything, and at worst, they actively impede your ability to get better.That doesn't mean it's a matter of willpower, but it does suggest that avoiding your triggers or trying to use trigger warnings to prepare you for dealing with them provides no benefit. Your use of the word avoid pretty much sums up the core problem here - on a personal enjoyment of day to day life level, avoiding your triggers makes perfect sense. On the long term healing and not being traumatized by them level, you don't want to do that. (Edit: This isn't to say try taking exposure therapy into your own hands and just surround yourself with the stuff. None of this is a replacement for guided therapy. But specifically going out of your way to avoid these things is 'avoidant behavior' and is pretty much universally recognized as being a bad thing when it comes to dealing with PTSD etc.)
That being said, I believe everyone should be able to disclaim what they want and that people can choose how they approach their own self-care, even if it isn't supported by the science.
by cthalupa
4/13/2026 at 10:32:28 AM
Before we had Trigger Warnings as a term, we had movie and game ratings that said what you'd see if you watched/played: violence, blood/gore, nudity ... steam still does this, and as long as you don't use the politically charged TW expression, no-one seems to mind. For example, "Skyrim contains Blood and Gore, Intense Violence, Sexual Themes, Use of Alcohol, and Language.""TW 1.0" as I remember it - the first time I heard the TW term - was a thing where professors told students in advance if a lecture contained material that could upset some students, I think it started when someone teaching a course on criminal law in a law degree told students in advance "[TW:] next week we will have the lecture on the law around rape and sexual assault". Properly practiced, that's not exposure therapy that's being polite to your students (though why not put your whole syllabus up at the start of term, if you can?) It was also not intended to let you skip that topic - it's pretty important to know about if you're training in criminal law! - just to let you know in advance when it's coming up.
If you're teaching a course on the history of the British Empire in India, you're at some point going to need to cover the Bengal famine, the Amritsar massacre, the mutiny (aka. first war of independence), the practically-a-civil-war during partition, and a lot of other things. Mind you a "content note: British Empire" at the start of the course would probably cover all bases.
The choice of "trigger" that already means something in therapy was perhaps unfortunate, and nowadays I think "content warning" or even "content note" is preferred.
The real problem though was how students, who were neither trained therapists nor seemed to have consulted any, redefined and enforced their version of TW to the point that the term got tainted in the public view.
Basically, if you have anything like PTSD, you need an actual therapist not the collective hivemind of twitter (instagram these days?).
by red_admiral
4/13/2026 at 9:02:00 AM
They are a tool like anything else.Exposure and Response Prevention therapy works. You will never get fully well without exposure. However, it requires that you find stimulus of a magnitude that makes you uncomfortable, but doesn't send you outright spiraling. You need to keep steady while experiencing it for a while.
Content warnings give you the ability to estimate what intensity of negative stimulus you will experience, and this is important when dealing with actual triggers.
Not everyone is yet at the phase where they can handle a certain level of exposure. For some unfortunate cases it takes a long time to be well enough to start being able to handle exposure.
That being said, I do think content warnings need to be specific, not generic. The most useful ones are spoilers, not generic messages to put you on guard. Careful Ao3 authors do a better job at this than most games. There are technical solutions that allow interested parties to get this information without having to spoil the default audience, but we live in a busy world that has a lot of things to care about other than this.
by Anvoker
4/13/2026 at 8:41:53 AM
"it does suggest that avoiding your triggers [...] provides no benefit"This is the part I'm sceptical of. When I look this up, I mostly find articles like https://theconversation.com/proceed-with-caution-the-trouble... (and the underlying studies), which mainly address the question of whether reading a trigger warning and then consuming the potentially triggering content is better than just consuming the potentially triggering content without a warning.
(The article also mentions a finding that trigger warnings have "no meaningful effect on an individual's [...] avoidance of this content"; but I think that's entirely compatible with a world where most people consume the content regardless of the warning, some are more drawn to it because of the warning, and some (including the few who are truly vulnerable) avoid it because of the warning. The effect on those vulnerable few is what's most relevant here. The article does briefly mention "unhealthy avoidance behaviours", but in the context of one university's opinion and without supporting evidence.)
What's the best evidence against trigger warnings as a means of enabling traumatised people to make an informed decision on when (and whether) to confront their triggers?
by retsibsi
4/13/2026 at 10:32:14 AM
> The article does briefly mention "unhealthy avoidance behaviours", but in the context of one university's opinion and without supporting evidence.)There's not much additional context here because avoidant behavior is basically universally understood to be a bad thing when it comes to the long term treatment of PTSD (this is separate from immediately/short-term after the event - different situation there) - there's no real serious argument against this idea, so when avoidant behavior is discussed it doesn't require context on why that behavior is a bad thing, in the same way that a an article targeted at cardiologists isn't going to explain why poor ejection fraction is an issue - it's baseline knowledge for the target audience.
The results are mixed on whether it encourages avoidance - some studies like https://www.sciencedirect.com/science/article/abs/pii/S00221... indicate that it does, others found no effect or negligible increases.
To be clear, I'm not definitively stating it causes avoidant behavior - I am saying that it might, which would be one of those 'worst case' scenarios.
Trauma groups have been part of the meta-analysis that indicate no real change in avoidance, and some have had the 'forbidden fruit' impact even in trauma groups, but it's in similar quantities as the ones that show an increase in avoidant behavior.
Fundamentally, trigger warnings just don't make a lot of sense to try and argue in favor of from a 'helping people with their PTSD' standpoint if you believe the science.
1) For them to have the effect you claim is desirable, they would need to avoid the content - but avoidant behavior is a negative when it comes to overcoming PTSD
2) The science largely indicates that it doesn't cause them to change their behavior at all in this manner - so the desired effect, it doesn't seem to do anything.
3) There's some evidence that it might increase avoidant behavior (science would call this bad!) and some evidence it might increase people exposure due to the 'forbidden fruit' effect (which would be bad from the supposed desired effect, and not necessarily good from the scientific standpoint - unnaturally being pushed towards something might also be negative vs. more 'natural' exposure, particularly when coupled with the upcoming point)
4) A variety of studies have shown that they increase anticipatory anxiety in people when they appear, which is of course a negative for anyone. I haven't been able to find any studies particularly engaging on this specific topic of anticipatory anxiety from trigger warnings + follow up exposure from the 'forbidden fruit' effect so this isn't something backed by science like the rest, but my gut instinct is that it would be more likely to be negative vs. something more organic. I could very well be wrong there.
I don't see any combination of piecing together these studies that could lead to a belief that trigger warnings provide value from a therapeutic standpoint.
by cthalupa
4/13/2026 at 9:27:32 AM
> At best they don't seem to actually do anything, and at worst, they actively impede your ability to get better.No, trigger warnings do not actively impede your ability to get better. That argument rests on random trigger being framed as "exposure therapy like" event. The exposure therapy is not done by random unprepared exposure to the triggering material with no follow up. Nor by random exposure in public setting.
by watwut
4/13/2026 at 10:05:37 AM
Except we have some studies that show they lead to and reinforce avoidant behavior, e.g. https://www.sciencedirect.com/science/article/abs/pii/S00221...Some also showed no evidence of this, but avoidant behavior is pretty much universally considered to be a specific maladaptive behavior when it comes to treating PTSD in the long run. It has nothing to do with the idea that it is the same as exposure therapy.
by cthalupa
4/13/2026 at 2:49:42 AM
Teaching people to not let emotions get to them, and offending them to build up that immunity, used to be a normal part of life. I wonder what happened.by userbinator
4/13/2026 at 5:25:24 AM
trigger warnings are not there to prevent people from being "offended" or to avoid emotions they may "get to them." trigger warnings are so folks who have experienced traumatic events can avoid having a panic response triggered unexpectedly.traumatic events are not a normal part of life and fortunately most people are never forced to experience something truly traumatic. Uncontrolled exposure does not build up "immunity" or help individuals work through or process the trauma. if the warnings seem unnecessary to you, then they're probably not for you.
by mrexroad
4/13/2026 at 7:35:17 AM
Trigger warnings have been quite heavily researched at this point and at best they seem to have no positive impact to overcoming traumatic events and a some of the studies have shown them to be a negative.Put 'scientific support for trigger warnings' in your favorite search engine and you'll find meta-analysis, RCTs, other types of studies, reviews, as well as discussions from the APS, other psychology and psychiatry related publications, etc.
This isn't to say removing trigger warnings is a replacement for actual guided therapy, exposure therapy or otherwise, but it doesn't seem like it would be a negative outcome for long term mental health and would be a benefit for anticipatory distress and potentially in combating avoidant behaviors (though not all studies universally found them to increase avoidant behaviors - just some)
This is a separate question than when it comes to general polite society and social expectations and what is and isn't considered a courtesy. The studies also aren't dealing with people that have just gone through the traumatic experience, so you could make a reasonable argument that exposure to something still fresh could have a very different impact.
by cthalupa
4/13/2026 at 3:50:16 AM
People gained more exposure to eachother and realized it was kind to warn eachother of things that might bother them a lot.There’s quite a difference between the popularized image of what trigger warnings are and the common sense use-cases like “this media contains depictions of graphic sexual assault that some viewers may find disturbing”.
by devmor
4/13/2026 at 9:31:50 AM
I mean ... when exactly? Dueling was all about "you said a thing that makes me uncomfortable, so I have to at least pretend to want to kill you". Domestic violence used to be defended with variants of "he felt bad". When you look at history, people overreacted in all kinds of ways at all kind of small impulses. The only difference is that the impulses were slightly different.by watwut
4/13/2026 at 6:39:02 AM
I think its reasonable to know what you are getting into before you buy.E.g. if i'm planning family movie night, i probably don't want an R movie. There is nothing wrong with R movies its just sometimes not what I'm looking for. Its nice to be able to see at a glance if the product is what i am looking for. Its really not that different than labelling something as sci-fi or rom-com, etc.
by bawolff
4/13/2026 at 5:18:39 AM
Trigger warnings are not there for some scientific effect. I view them as courtesy for consumers to have an chance to opt out of possibly unwanted experiences beforehand.by jack1243star
4/13/2026 at 7:40:30 AM
I think that's a reasonable argument.A whole lot of people do make the argument that they are beneficial from a mental health perspective, though, and that's what isn't backed by the science. You can see discussion of it in-thread, even.
by cthalupa
4/13/2026 at 8:13:07 AM
I've seen evidence that reading a trigger warning and then consuming the content might be worse than just consuming the content without a trigger warning.But is there any good reason to doubt that trigger warnings can be helpful in the obvious way: someone sees the trigger warning and makes an informed decision to avoid the content?
by retsibsi
4/13/2026 at 1:39:59 AM
Please elaborate.by r-w
4/13/2026 at 5:26:14 AM
can you please cite some sources for your claims?by mrexroad