4/9/2026 at 9:19:26 PM
I grew up with this animation so I didn't consider it annoying until I bought a new Macbook a couple years ago.I noticed sometimes I would press keyboard shortcuts before my system's focus had switched. Just little stumbles here and there, some inoffensive, some annoying, but who knows maybe I didn't catch enough sleep.
Over time it happened often enough that I decided to google it, and it turns out my muscle memory wasn't failing me; the animation speed did change ever so slightly and was slower in new Macs with 120Hz displays [1][2] (newer MacBooks, 2021+). If you switch your screen to 60Hz it goes back to the faster animation.
Why is this animation slower now, and why does it depend on screen refresh rate? I have some technical theories but can't think of an organizational reason it happened and hasn't been fixed 5 years later at a 3.82 trillion market cap company. If you Google it there's plenty of discussions online about this. It's noticeable and annoying to people who have used the feature often enough.
[1]: https://discussions.apple.com/thread/256124324?sortBy=rank
by aylmao
4/10/2026 at 11:03:05 AM
Wow I never realized I had this problem until now! I never even considered the reason keys would dispatch to the wrong window was because of the animation. I just knew that sometimes when switching workspaces I'd have to wait until whatever window I'm switching to has focus before typing.by abustamam
4/9/2026 at 9:52:51 PM
This is such an insane bug to still have around all these years.Are apple engineers not using macOS?
by veber-alex
4/9/2026 at 10:40:25 PM
I think Apple's self-image of being the epitome of design actually acts against them. Leads to monstrosities like Liquid Glass kinda vandalizing random parts of the UI in small ways that I intuitively read as "they are anti-anti-aliasing" not "they added cool refraction effects." It used to be you'd see something in a well-chosen color, now it is just a muddy kind of greyish brownish whatever.I'd like to see them make some costly signalling to indicate that they are going to turn it around like maybe buy two Superbowl ads in a row and let the CEO make a personal apology.
Isn't going to happen because the competition is Microsoft and Intel and Dell who won't hold them accountable and it is just too easy to turn reject iPhone chips into netbooks in 2026.
by PaulHoule
4/10/2026 at 5:52:10 AM
> I think Apple's self-image of being the epitome of design actually acts against them. Leads to monstrosities like Liquid Glass kinda vandalizing random parts of the UI
I'm pretty confident many Apple employees have eyes, and thus are aware of how absurd Liquid Glass is (wtf, my iPhone capitalizes that but not a standalone i?!?!)So assuming everyone at Apple isn't deaf (it's all over public discourse), blind (it looks bad), and dumb (no genius needed), then how does it get through? I can only see a few scenarios, none of which are good.
Maybe Apple engineers are afraid to push back on management?
Maybe management isn't receptive to their employees who voiced concerns?
Maybe key decision makers have pushed themselves into an echo chamber where it's difficult to hear concerns.
One of these has to be true, or some combination. But none of these are good, they are incredibly destructive to companies. Though also unfortunately common across monopolies. Iron Law of Bureaucracy hard at work...
I often think of that scene in Pantheon where they basically say they don't know what to do after Steve died. You can only laptops so small... and they're so small that anyone that puts on lotion is going to have an imprint of their keyboard on their screens... Steve wouldn't have accepted that
by godelski
4/10/2026 at 11:24:40 AM
It gets through because Cook has no eye for design or usability (he's a supply chain guy) and Alan Dye, who Cook put in charge of software design, wanted it that way. I'm sure there are designers who hated it, but they don't have the final say.by mort96
4/10/2026 at 12:30:18 AM
My pet opinion is that Steve Jobs was an asshole but an asshole that used his own products and used his powers of complaining to steer the whole ship to fix major "this annoys me everyday" bugs.From my experience, "annoying but not blockers" bugs are often very neglected compared to (1) bugs that actually break things and (2) feature work. Neglecting quality of life issues leads to the "do you even use your product??" kinds of experiences.
by harrall
4/10/2026 at 8:50:11 AM
Steve Jobs knew what he wanted and was willing to put his foot down in order to get it. Yea, I’m sure he was difficult to work with and drove people insane, but he was the plumb line that kept Apple driving in (mostly) the right direction. Now, it seems like they have bored designers trying to make a name for themselves with a “new” and “revolutionary” interface in Liquid Glass, which nobody likes and is less usable than its predecessor. But nobody ever got promoted for maintaining the status quo, so they are going to push forward. Steve’s advantage was that he never needed to be promoted.by drob518
4/10/2026 at 12:53:56 PM
Well, the UI leader behind Liquid Glass is no longer with the company, replaced by a long time Apple employee known for his eye for detail.I do t think Liquid Glass is going to go away soon, Apple doesn’t seem to reverse itself ever, but I do expect Liquid Glass to become better over time. We’ll see what WWDC brings on that front I guess.
by naikrovek
4/10/2026 at 2:44:14 AM
This is exactly my thought as well.Soo many things either work buggy, laggy, inconsistent, or don’t work at all
Filling bugs doesn’t help. And I don’t think anyone is inventive to fix bugs. Resolving sure. But closing WONTFIX or NEEDSINFO is also a resolution.
Most of what I do is chrome +Linux terminals and vscode anyway
And the only reason I’m on Mac is because of hardware, encryption, and ease of backup/restore/wipe, and the power struggle of Linux distros. freeBSD is not really an option
by jbverschoor
4/10/2026 at 9:34:46 AM
The thing / issue at this point is though: how much is Jobs still responsible for Apple's ongoing success? He died 15 years ago, two years after Apple introduced "flat design" (to much criticism at the time but people got used to it). But after his passing, Apple's market value went from ~500 billion to ~4 trillion today, more than an 8-fold multiplication.I find it hard to believe that his influence was so strong that it had an inertia that lasted for 15 years. Ive left his mark on it for longer.
by Cthulhu_
4/10/2026 at 9:43:48 AM
I guess that depends on what you put into the word "success". I dont believe that great design work or great products and high market cap has ever been that related to each other.With that said I dont think Steve built Apple alone either. And i think they have done some great things after his death as well.
by plufz
4/10/2026 at 5:20:13 AM
Interesting. I have worked with a CEO that did exactly that.The product quality was just insane.
I have also worked with people in power who believed they were doing the same, but actually just had weird taste in interfaces and ended up screwing up the product.
So YMMV.
by whstl
4/10/2026 at 8:52:49 AM
I’ve learned over the years that most people have poor taste in UX. Even some UX designers and supposed “experts.”by drob518
4/10/2026 at 12:52:02 AM
I have not been impressed with Cook in the slightest. He came from Compaq, if I am not mistaken, and in many ways, I feel like Apple has become more Compaq-like during his tenure.by hirvi74
4/9/2026 at 10:41:33 PM
I mean, their damn phone keyboards are so bad I'm 100% confident that Tim only does voice to text on his phone. There's no way that the CEO of a company could use a keyboard that horrible and not want to fix it.by ryanmcbride
4/10/2026 at 6:51:40 AM
The behavior of the iOS keyboard also showcases how there must not be many decision-making people who communicate in multiple languages.by vvillena
4/9/2026 at 10:46:46 PM
It’s SO bad. It makes me not want to use my phone anymore and physically go get my laptop if I’m chatting/messaging someone.It’s probably the worst typing experience I’ve had since resistive-touch screens on PDAs. At least with them you could still type what you intended to though, just slowly.
by sen
4/10/2026 at 9:28:52 AM
This, along with circle to search (for translating, mainly) are the current main things pushing me to stay on Android.by jurplel
4/9/2026 at 11:07:18 PM
If Tim used speech to text we’d be at least testing SotA local voice models in the iOS betasby Barbing
4/9/2026 at 11:19:35 PM
Starting to wonder what he DOES use. I guess just the cameras since they seem to be the only things that change.by ryanmcbride
4/10/2026 at 1:13:02 AM
He's a gazillionaire, he has people to interact with phones for himby llbbdd
4/9/2026 at 10:50:12 PM
In my experience iOS 26.4 did largely fix it btw. Update if you haven’t already.by fizwidget
4/9/2026 at 10:59:58 PM
I'm on 26.4 on a brand new 17 Pro Max, recently upgraded from a 13 Pro Max, and I have noticed absolutely no difference in the keyboard. It's still awful.by ryanmcbride
4/10/2026 at 6:34:23 AM
But then you'd have to upgrade past 18, meaning the liquid glass abomination.by niij
4/10/2026 at 2:53:42 AM
Why are you paying money for something that you find so terrible when there is a perfectly good alternative.Life is too short to waste is using junk you don’t enjoy.
by testing22321
4/10/2026 at 10:11:31 AM
Whats the alternative? Android not, because it's absolutely not perfectly goodby kinematikk
4/9/2026 at 11:02:07 PM
Most of my issues were fixed when I disabled swipe to type. Not all, but most.by JoeBOFH
4/9/2026 at 11:18:22 PM
I've heard this advice before and I've tried it, and I really didn't notice a difference. I also, unfortunately, use swipe to type a lot. If I'm typing one handed I'm pretty much always using swipe. Sure it barely works, but that's the same as if I was typing normally so feels like a wash.by ryanmcbride
4/10/2026 at 12:29:20 AM
Keyboard works fine. Always has. iPhone just has so many users that there's going to be a plethora of passionate unpleasable nerds for every single facet of it. Even in your ideal virtual keyboard version, there was an army of people complaining that it wasn't a hardware keyboard.by u_fucking_dork
4/10/2026 at 2:46:35 AM
No it doesn’t.It did work fine before. But I had to swipe 3 times to get “fine” instead of “going” just now
by jbverschoor
4/10/2026 at 8:28:52 AM
This is misinformation, please provide sources to your claims. The iOS keyboard degraded in the latest versiond.https://www.macworld.com/article/2952872/heres-proof-that-th...
by yard2010
4/10/2026 at 2:20:05 AM
I’ve never really disliked the keyboard. I’m not entirely sure what they’re talking about. That being said I’ve never used swipe to text so maybe that factors in, or never having had a smartphone other than an iPhone.by Forgeties79
4/10/2026 at 12:59:16 AM
okay.by ryanmcbride
4/10/2026 at 2:41:45 AM
In case anyone else is going crazy trying to find this setting, it’s called slide to typeby kcrwfrd_
4/9/2026 at 11:30:13 PM
Even if they did, what are they going to do? File a bug report that will sit at the bottom of the priority pile forever?Devs don't set priorities. Software "Engineers" largely don't get to engineer at all.
by mrguyorama
4/9/2026 at 10:07:43 PM
I wouldn't be surprised. Their 3D solid modeling is done on Windows, so why not their electronics.by amelius
4/10/2026 at 11:19:02 AM
I also have a 120Hz Mac, and the animation is indeed slower in 120Hz mode. In my opinion, the animation crossed the line from "too slow but bearable" to "unbearable" with 120Hz. It is as you say; it's not really the animation itself that's the problem, but the delay from when I tell my machine "switch to this other workspace" until the focus switches to a window on that other workspace. The animation has this horrible ease-out effect where the last few centimeters take what feels like forever.Getting a 120Hz Mac actually completely changed my whole macOS philosophy. I used to use spaces extremely heavily. I now almost don't use them at all, preferring window switching with cmd+tab instead.
The infuriating thing is that almost all discussion on this on the web just says "turn on reduced motion". Not only should that be unnecessary; it doesn't even fix the problem! Sure, there's no longer a sliding animation, but there's now a fade animation instead which takes just as long.
It's completely incomprehensible that Apple hasn't fixed this.
Sadly, solutions like BetterTouchTool and InstantSpaceSwitcher won't work for me because I prefer to use my trackpad to switch spaces.
EDIT: I actually recorded and compared the switching speeds a while ago: https://old.reddit.com/r/MacOS/comments/rfmg4e/workspace_swi.... Apologies for the choppy recording, QuickTime screen recording is not very good; but it gets the point across.
by mort96
4/10/2026 at 12:07:58 PM
> Sadly, solutions like BetterTouchTool and InstantSpaceSwitcher won't work for me because I prefer to use my trackpad to switch spaces.One of BetterTouchTool's first features ~17 years ago was trackpad gesture customization, it is still one of the most important things you can do with BTT! ;-) You'd just need to assign the "Move Right a Space (without animation)" and "Move Left a Space (without animation)" actions to trackpad gestures in BTT.
by fifafu
4/10/2026 at 12:13:45 PM
I don't want it "without animation", I like that the animation tracks my fingers and that the response is instant and doesn't wait until a "gesture" is "triggered". I just want it to wait a second after I let go until the target workspace starts receiving input.by mort96
4/10/2026 at 1:33:25 AM
I noticed this immediately when I first used a 120Hz macbook in 2021. As a vanilla MacOS UI feature that I'm sure many people use, I can't believe it hasn't been fixed yet.by bschwindHN
4/10/2026 at 12:51:51 AM
Don't know about customizability on MacOS but I've always been very accustomed to animations and recently I just turned them off on Android and Linux and I... Don't miss anything. Turned out they don't add anything other than an initial wow factor.by juujian
4/10/2026 at 1:17:44 AM
Personally, I think some animations can help add context to what is happening. For example, when using QuickLook, there is an animation when opening/closing QuickLook that zooms out from, and then back to the file location. If doing something with that file after the QL, that little visual clue helps find it faster and know where it opened from.by al_borland
4/10/2026 at 11:36:14 AM
The closest thing you can do on macOS is to turn on "reduced motion". This doesn't remove any animations, it just replaces them all with fade animations which take the same amount of time.by mort96
4/10/2026 at 9:27:27 AM
I have noticed this bug years before Apple started selling 120hz displays. I thought for sure they would fix it after that, but to my surprise it has persisted...I think it must go back to High Sierra or Mojave at least.
by jurplel
4/9/2026 at 9:39:06 PM
I would assume it’s something based around whatever deacceleration animation it is calculating? So in the inverse of what you would see in games that don’t support uncapped framerates. It would at least explain why the refresh rate has an inverted relationshipby tranceylc
4/10/2026 at 4:00:22 AM
I've been having the same problem, entering keystrokes in the wrong windows when changing spaces. I'm so glad to know it's not just me, it's the fact that I just a couple months ago bought a new MBP. Thank you!by presbyterian
4/10/2026 at 3:11:28 AM
we are a certain type of people here, aren't we?by theredleft