4/3/2026 at 2:10:46 PM
HarfBuzz = text shaping engine, https://github.com/harfbuzz/harfbuzzSlug = Formely patented font rendering algorithm for GPUs, freed 2 weeks ago https://terathon.com/blog/decade-slug.html
by notachatbot123
4/3/2026 at 9:25:41 AM
by mcraiha
4/3/2026 at 2:10:46 PM
HarfBuzz = text shaping engine, https://github.com/harfbuzz/harfbuzzSlug = Formely patented font rendering algorithm for GPUs, freed 2 weeks ago https://terathon.com/blog/decade-slug.html
by notachatbot123
4/3/2026 at 12:47:01 PM
Very cool. I've noticed slug popping up more often on HN and I've been thinking of finding a way to incorporate it into my project as well.Is this yours? What's your rendering system like - anything novel or fun you run into when working with text and GPU parallelism?
by tikimcfee
4/3/2026 at 1:57:39 PM
Not mine. I noticed that Aras was mentioning it https://mastodon.gamedev.place/@aras/116335267839588454by mcraiha
4/3/2026 at 5:42:56 PM
Note to author: the WebGL has great zoom settings, but WebGPU has different ones that feel very low-sensitivity (at least on trackpad on macos)by jasonjmcghee
4/4/2026 at 4:58:03 AM
Are there good explanations/demos comparing this to msdf?by eviks
4/6/2026 at 11:54:10 PM
msdf still suffers from detail loss at large sizes, which this method doesn't have.by behdad
4/7/2026 at 1:30:17 AM
Thanks, how large of a size? And at lower sizes, what's the performance/quality like? Is this the silver bullet?by eviks