4/2/2026 at 3:45:13 PM
The article has a screenshot of the Stanley Parable, but misses an opportunity to reference Control (2019) which is much more directly influenced by the "liminal space" concept, and imagines a non-euclidian space called The Oldest House at 34 Thomas Street (a reference to the brutalist, windowless AT&T Long Lines skyscraper at 33 Thomas Street, New York City).https://www.youtube.com/watch?v=F74LLDhAhhI
It also very much ties in with the shared SCP universe, which itself has a number of Backrooms-like anomalies, such as SCP-3008 (https://scp-wiki.wikidot.com/scp-3008), which is like a typical IKEA, except its maze of twisty passages run to infinity.
by amiga386
4/2/2026 at 7:22:15 PM
I am also going to call out House of Leaves by Mark Z. Danielewski. It's a really interesting book that explores a house that is slightly larger on the inside than the outside. It explores a lot of liminal spaces and has a really interesting format in print.by Wojtkie
4/2/2026 at 7:29:08 PM
>House of LeavesAnd then from there back to another game: MyHouse.wad, https://en.wikipedia.org/wiki/MyHouse.wad
by nlawalker
4/2/2026 at 8:29:20 PM
Haven't played that yet though I heard it really helps if you are fan of the series and read the books as the game will make more sense that way.by MisterTea
4/2/2026 at 8:14:06 PM
Interestingly, this video analysis of Control (https://www.youtube.com/watch?v=VII76R36GWw) claims Remedy was inspired by House of Leaves, and notes the similarity between "Ash Tree Lane" where the House of Leaves is set, and the "Ash Tray Maze" in Control.Just seeing a few images of the book's pages in this video, yeah it seems like a really interesting book that plays with the novel format directly.
by amiga386
4/3/2026 at 12:40:02 AM
Pair that with Poe's album Haunted https://en.wikipedia.org/wiki/Haunted_%28Poe_album%29> Haunted is the second studio album by American singer-songwriter Poe, released in 2000 after a five-year hiatus from her debut album Hello in 1995. The self-produced album was created as a tribute to her father, and counterpart to her brother Mark Z. Danielewski's novel House of Leaves.
That book is definitely something you have to see in print.
by hoherd
4/3/2026 at 3:40:43 AM
Report on an Unidentified Space Station by J G Ballardhttps://sseh.uchicago.edu/doc/roauss.htm
And I think I read a short story about a guy buying a house with endless levels below it - maybe the free short stories on tor.com ?
by robocat
4/3/2026 at 11:44:42 AM
Gregor Schneider made a super creepy house, called House Ur, it is a mega unsettling art piece. There are some videos on it but cant find them at the moment. Super creepy guy and super creepy layers in a house.by thenthenthen
4/6/2026 at 10:27:25 AM
This fits the genre too:by robocat
4/5/2026 at 11:58:11 PM
Creepy AF, serial killer level creepyby bullshitcaller
4/3/2026 at 3:28:15 AM
The book itself is highly influenced by Borgesby heavyset_go
4/3/2026 at 12:18:50 AM
That's been done as "The Store is Closed."[1]IKEA threatened to sue.
[1] https://www.youtube.com/embed/sK5wPE-aQwc?autoplay=1&enablej...
by Animats
4/2/2026 at 4:20:58 PM
The Stanley Parable definitely plays with non-euclidean and liminal spaces - the room in the screenshot being one such example.by thunderfork
4/2/2026 at 4:38:14 PM
It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)by amiga386
4/2/2026 at 5:09:08 PM
I was actually a little surprised there was no mention of Escape the Backrooms, although I suppose The Stanley Parable is a better-known game.by cestith
4/2/2026 at 6:02:28 PM
Reminds me how much fun Superliminal was. Might have to get that another play through. :Dby taeric
4/2/2026 at 6:37:31 PM
I mean if we're trying to source where "liminal space" started, I'd like to add Portal and Portal 2 into the mix. It didn't have the surreal, creepy components because jump scare horror games like Five Nights hadn't been popularized yet but the entire second area of Portal 2 where you're introduced to Cave Johnson and the older Aperture Science HQ is very much "liminal".If we want to go deeper, then I really think its Earthbound's absurdist take on childhood adventures with cultists, ghosts, dreamscapes, etc. but I think at that point I might as well say dice games influenced things.
by tsumnia
4/3/2026 at 2:40:22 AM
i think there's also a strong Lynchian influence to the liminal space aesthetic. Industrial spaces, flickering fluoresecnt lights, and a sense of unease that comes from dream-logic and shots that linger to emphasize emptyness.by parpfish
4/3/2026 at 1:48:02 AM
Antichamber (2013) is also worth mentioning: https://en.wikipedia.org/wiki/Antichamberby captn3m0
4/3/2026 at 4:38:39 PM
That game is so mind-bendingby entropicdrifter
4/2/2026 at 7:59:32 PM
I don't think it's too far to include Earthbound. After all, You cannot grasp the true form of Giygas' attack!
by frmersdog
4/3/2026 at 11:45:31 AM
Super studio’s Flooded McDonalds also comes to mindby thenthenthen
4/2/2026 at 4:23:51 PM
> which is like a typical IKEA, except its maze of twisty passages run to infinity.For the 4 people on HN who don't know, "maze of twisty passages" is a reference to the this (the?) text adventure game:
by busfahrer
4/3/2026 at 4:39:31 PM
Adventure is the OG, the genre-namer. If there's only one adventure game, it's either this or Zork.by entropicdrifter
4/2/2026 at 6:45:18 PM
Speaking of relevant games, there's also a Roblox game that my son has been into called Backrooms With Guns, and now I understand it a lot more.https://en.namu.wiki/w/The%20Backrooms%20With%20Guns
I see others have mentioned Superliminal too, which was great.
by hoherd
4/3/2026 at 12:12:41 AM
I'm not an SCP expert, but for a long time I have really liked SCP-087. It really nails the sleep paralysis and liminal space vibes.by willis936
4/3/2026 at 2:28:51 AM
I really want to play that game but I am bad at the genre and I got whacked by the first boss. I really like that creepy aesthetic.by plagiarist
4/2/2026 at 10:12:26 PM
[dead]by aaron695