3/3/2026 at 5:05:31 PM
> You know what’s fun? A stick. A stick is fun. A ball is fun.Having a body is fun. I think that's one reason why VR has such quick hype/death cycles--it doesn't do a good enough job of fooling your body. Conventional games induce more like a dissociative or hypnotic state where you temporarily forget your body. That can range from very, VERY abstract (like Pong or Pac-Man, or BABA IS YOU), or built on an attempt to simulate the real world as convincingly as possible through high-end graphics and physics engines.
One of the things that made Untitled Goose Game so much fun for me was that playing it made me _feel like a goose_. It made me want to run around doing goose things for goose reasons. You can spread your wings and honk, regardless of whether it advances the game. A similar game that came out called Little Kitty, Big City offers the promise of the same idea but as a cat instead of a goose. I tried that game but never felt like a cat playing it, instead it felt like being a person controlling a cat. These are such subtle shades of gameplay and storytelling that I have a hard time imagining LLMs being useful in the design.
by neonnoodle
3/3/2026 at 5:32:34 PM
I think there's a certain antipathy between "hustle culture" and gaminghttps://components.news/the-gamer-and-the-nihilist/
that is is, people who are caught in AI FOMO are performatively trying to appear to be productive and that's the opposite of fun.
by PaulHoule
3/3/2026 at 6:06:32 PM
Anyone who has worked on a game knows it is a long, painful slog to the finish line. AI dev is promising the exact opposite: minimal prompts and the agent does all the slog.Even if AI can whip up a quick demo or prototype for a game, it is the long-tail of tedious details that a passionate person has to hammer away on that separates what ships from what dies. I'm guessing most AI opportunists are looking for quick wins.
I still think it is only a matter of time before someone with the passion hammers an AI to get a game to market.
by zoogeny
3/3/2026 at 6:45:03 PM
In the other corner we have the AAA publishers who are laying off devs and canceling games and talking as if AI is going to revolutionize their business… somehow.by PaulHoule
3/3/2026 at 7:10:47 PM
Not to be argumentative since I broadly agree with your characterization (and the mass cancelling of games is concerning), but I think AI will revolutionize at least asset creation.I worked on sports titles for a while and there was literally an army of contractors making uniforms, shoes, hairstyles, etc. I'm pretty convinced gen-AI will make that job obsolete.
by zoogeny
3/3/2026 at 10:32:04 PM
I think the most interesting argument similar to yours centers around the problems of "social VR", that is, maybe people would like something like Horizon Worlds if the authoring tools weren't so bad. Part of the problem is that affordable XR headsets have a tiny amount of RAM and headsets with a moderate amount of RAM are crazy expensive and headsets with enough RAM just don't exist. Assuming you had something that could run generated worlds it would certainly be nice though if somebody could prompt them into existence.I think you could make decent assets with AI but I don't know if the people who make video games today could. There's a certain kind of tastelesness which seems to infect people when they get infected with AI fever -- I think "gamers" are on edge for signs of this kind of thing because the AAA game makers give them off copiously no matter what they do.
by PaulHoule
3/5/2026 at 12:25:29 AM
Wow thanks for posting this. Stole the show for me.by whackernews
3/3/2026 at 10:12:02 PM
That article is brilliant.by discreteevent
3/3/2026 at 5:54:56 PM
At Disney, they had an immersive Star Wars VR experience that I don't think is there any more (and was extremely pricey for a session).They tricked the senses by having physical objects you could touch for every space in the game environment, there was stuff like wind, you could feel the heat of lava radiating off the ground in some spots - and body packs that would jolt you if you got shot, and a physically held "blaster" with haptic feedback.
I was blown away at how good it was and how immersive it felt. But, you need an entirely custom experience and game room and as I said it was very expensive (probably for good reason).
by JohnMakin