alt.hn

3/2/2026 at 12:35:37 PM

C64: Putting Sprite Multiplexing to Work

https://bumbershootsoft.wordpress.com/2026/02/28/c64-putting-sprite-multiplexing-to-work/

by ibobev

3/3/2026 at 4:57:27 PM

You can chain handlers by simply rewriting the interrupt vector. Something like this (for a sequence of two handlers):

    handler1
        ; ...
        lda #<handler2
        sta $fffe
        lda #>handler2
        sta $ffff
        lda #line2
        sta $d012
        rti

    handler2
        ; ...
        lda #<handler1
        sta $fffe
        lda #>handler1
        sta $ffff
        lda #line1
        sta $d012
        rti
To my intuition it seems it would be quicker, though slightly larger.

I've only skimmed through the article so maybe there's a reason the author considered this and opted not to. Running out of memory maybe?

by boomlinde

3/3/2026 at 7:46:47 PM

Nitpick: I think he still has the Kernal banked in, so he'll need to use the soft vector at $0314. But that is exactly how I've done chained raster splits otherwise. It's really the most straightforward approach.

by classichasclass

3/3/2026 at 10:24:57 PM

If you put both handlers in the same 256 byte page you can get away with only updating the low byte of the address.

by neonz80

3/3/2026 at 5:17:10 PM

I'm ignorant of most C64 stuff being an Atari kid, but I did find this pretty impressive (it's a cheat) with seemingly 9 sprites at once. https://www.youtube.com/watch?v=Ws4twUyt-MY

by schlauerfox

3/3/2026 at 6:22:15 PM

The demo has brilliant pacing. When it starts with the sprites moving in a big circle, initially I'm not impressed at all, because C64 has 8 sprites per line, and changing the sprites to be drawn when the screen is halfway drawn is pretty much the first trick you learn. Then the sprites move to the top of the screen, where they are all on the same line together, and my jaw drops.

by Tuna-Fish

3/3/2026 at 7:49:20 PM

Plus, Linus did it in the border, where only sprites can be, so it can't be a trick with bitmap graphics or custom characters.

by classichasclass

3/3/2026 at 8:05:39 PM

That music too! Dang the SID sounds good.

by Fr0styMatt88

3/3/2026 at 3:09:27 PM

I have been waiting forty years to learn how to do this.

by kickaha