alt.hn

2/27/2026 at 6:24:09 PM

Writing a Guide to SDF Fonts

https://www.redblobgames.com/blog/2026-02-26-writing-a-guide-to-sdf-fonts/

by chunkles

2/27/2026 at 8:02:24 PM

The article in question, https://www.redblobgames.com/articles/sdf-fonts/ is really neat as well, especially the interactive demonstrations

by adzm

2/28/2026 at 4:43:48 AM

That seems off a little. Here's GPU accelerated vector text, in perspective where as the article claims no

https://www.microsoft.com/en-us/research/wp-content/uploads/...

by socalgal2

2/28/2026 at 7:59:10 AM

Indeed, but the author left a note:

> there are newer GPU-accelerated font rendering systems that use the vectors. I have not yet explored these.

by iTokio

2/28/2026 at 11:33:27 PM

The one I linked to is older than SDF fonts

by socalgal2

2/27/2026 at 9:41:54 PM

Thanks!

by amitp

3/1/2026 at 2:31:48 AM

Tangential: given the lack of hinting, is it possible to achieve high quality results for small fonts, are there any examples/comparisons to actual fonts (that also can have bad quality hinting, so real comparison to well/poorly hinted fonts would be interesting)?

by eviks

2/27/2026 at 10:38:35 PM

Oh thank-you for the reminder to check Amit's site again! (been following since the BBS and SolarRealms days...)

by jjkaczor

2/28/2026 at 8:26:50 AM

I’m always pleasantly surprised when I’m reminded that he and his brother made SRE and BRE. I love hearing that folks from those days are still making great things.

by bananaboy

2/28/2026 at 4:46:55 PM

Are there any games that use SDF for 2D character (player, enemies, objects etc.) rendering?

by mcraiha