2/26/2026 at 3:04:56 PM
Nice! I’ve been meaning to do something similar with David Goodsell’s Illustrate (https://github.com/ccsb-scripps/Illustrate) but sadly haven’t progressed much.by flobosg
2/26/2026 at 5:33:43 PM
Thanks!by vlad_angelov
2/22/2026 at 11:03:19 AM
by vlad_angelov
2/26/2026 at 3:04:56 PM
Nice! I’ve been meaning to do something similar with David Goodsell’s Illustrate (https://github.com/ccsb-scripps/Illustrate) but sadly haven’t progressed much.by flobosg
2/26/2026 at 5:33:43 PM
Thanks!by vlad_angelov
2/26/2026 at 1:30:42 PM
Shouldn't raymarched sdfs be perfect for this? Simple primitive based geometry (spheres, cylinders) with no textures. I'm just wondering because the rendering from speck/modernspeck seems kinda splotchy, and that should be avoidable?by zokier
2/26/2026 at 5:33:34 PM
It should be avoidable even with the current approach based on impostors. The splotchy look seems related to how the AO is computed.by vlad_angelov