alt.hn

2/17/2026 at 2:36:07 PM

The mathematical mystery inside the legendary '90s shooter Quake 3

https://www.scientificamerican.com/article/the-mathematical-mystery-inside-the-legendary-90s-shooter-quake-3/

by DamnInteresting

2/17/2026 at 3:00:25 PM

It's not a mystery per se.

It's explained exceptionally well here [0].

[0] https://youtu.be/p8u_k2LIZyo?si=loEDS5hPcRGWXk0E

by bastscho

2/17/2026 at 3:13:45 PM

Yeah, it wasn’t a real mystery (as noted in the Wikipedia article, it already existed in the numerical literature). But practically it would have surprised a lot of programmers in the days before Wikipedia, when you’d have had to read a somewhat specialized textbook or a paper to learn about it.

Plus the exact constant selected and the method used to derive it remains a minor mystery, right? In the sense that it is good but non-optimal.

by bee_rider

2/17/2026 at 3:15:20 PM

The "mystery" being referred to in the title is how the magic number was derived. This is what most of the article talks about.

by Antibabelic

2/17/2026 at 3:06:20 PM

Calling it a "mystery" gets suckers like me to click the link.

by calibas

2/17/2026 at 3:40:01 PM

Ignore the clickbait aspect. It is one of the craziest flexes in game development.

The guy had made Doom (nice fast pseudo 3D), Quake (fast 3D), and now made it look great.

Finding obscure math and figuring out that it was the correct fit for his renderer is just so bonkers.

by leshokunin

2/17/2026 at 4:26:48 PM

This could have been a good article except for all the AI slop. The future is bleak.

by josefritzishere