2/20/2026 at 6:46:56 AM
I'm a occasional hobbyist maker and i've used Autodesk Fusion, Solid Edge, OpenSCAD and other niche parametric programs, but always felt FreeCAD was too complex. But I really wanted it to work for me because it's FOSS and 100% offline. So with the new FreeCAD 1.1 RC I found an hour long tutorial and dove in. (1.1 is supposedly much easier to work with)After doing the tut I can say that 1.1 is very nice, i can uninstall Fusion and Solid Edge finally :)
The guide i followed, no relation to it whatsoverer https://www.youtube.com/watch?v=wxxDahY1U6E
by kuratkull
2/20/2026 at 8:18:25 AM
I switched from Fusion to FreeCAD when I bid Windows goodbye (this video inspired me https://www.youtube.com/watch?v=VEfNRST_3x8). Fusion does a LOT of stuff for you that FreeCAD doesn't - i.e. extrude a pad from two intersecting shapes in a sketch. While this is annoying at first I feel it forces me to design smarter. I've had a few crashes and the constraint solver sometimes seems to behave weird and takes a ctrl+z and a second attempt at the same action to properly add a constraint but overall my experience has been pretty positive.by dracotomes
2/20/2026 at 10:14:20 AM
> extrude a pad from two intersecting shapes in a sketchYou can do that in FreeCAD 1.1. Select the sketch, enable "Make Internals" in the data tab. You can also enable it permanently in settings.
by fainpul
2/20/2026 at 11:47:29 AM
This shows a general problem that FreeCAD still has: Inside an initially off-putting and frustrating UI experience is a really good application trying to get out, but at the moment a new user still has to dig it out themselves.For example, problems like this one. Or the confusing 3D navigation (switch to Gesture or TinkerCAD mode in the Settings), or the non-interactive view cube. And many other gotchas and paper cuts that can almost all be changed with a few clicks to make it more intuitive, or just more similar to popular competition (e.g. the OpenTheme add-on gets you that Fusion look you see in many FreeCAD tutorial videos).
It's a classic pattern with long-running FOSS projects. The authors get somewhat blinded to the pain because they're used to it, plus change is difficult for the established userbase. There's also a feeling that emulating competitors is surrendering one's own identity, and the idea that some of the rough edges are justified by "the powerfulness". Thus radically changing defaults, streamlining, simplifying and even just matching user expectations is often perceived as "taking the power away" and really difficult to have the daring-do to just do. Even though on the other side of the transition a much larger and happier userbase awaits.
A lot of FOSS projects eventually do mature to the point where they can pull this off, and I think there's real signs that FreeCAD is starting to get there. The upcoming 1.1 release has a ton of modern UI catch-up, such as on-canvas gizmos, and a few good defaults changes.
There's a lot more work to do, but like others I have the feeling that FreeCAD may well be approaching its Blender/KiCAD moment. I suspect becoming a contributor right now could be good fun.
I speak from experience! We've to some extent been on a similar journey with the Plasma desktop.
by sho_hn
2/20/2026 at 2:54:03 PM
> It's a classic pattern with long-running FOSS projects. The authors get somewhat blinded to the pain because they're used to it, plus change is difficult for the established userbase.Thanks for putting into words something I've definitely felt for a long time. It's like a junky old car with broken dash controls- you get used to having to bang on things to make them work, but if someone needs to borrow your car they're like "this is how you live!?".
by RankingMember
2/20/2026 at 1:00:07 PM
Well said. It seems to me, many FOSS projects suffer from long time contributors which are extremely conservative and don't like any kind of change. Hence every new or improved feature becomes merely a setting (which barely anybody will discover) which is not enabled by default. The UX does only worsen this way because old cruft coexists with its replacement, settings grow fast, the combinatorial explosion of all feature combinations produces tons of bugs and new users will always be turned off by the first use experience.To make the necessary overhaul, someone with the "power to decide" is needed, which is somewhat incompatible with unpaid open source development. I think this video about Audacity's redesign is informative in this regard:
by fainpul
2/20/2026 at 2:10:28 PM
Please be careful about voicing generic complaints in a discussion of a specific product. IMO, FreeCAD 1.0 took some huge leaps in ergonomics. I was surprised about how much work had been done. The workers behind FreeCAD don't deserve lazy sniping that doesn't even apply to their creation.My guess is that they might appreciate specific criticism. It would probably help focus the work they are doing. But don't generalize them to have all the usual problems everybody else always seems to have. That isn't very helpful to anybody.
by freeopinion
2/20/2026 at 3:47:25 PM
But I mean it. In my opinion, all the criticism of my post also applies to FreeCAD, not just other projects. Look what brought this up: a hidden feature someone wanted but wasn't aware of.I'm not trying to blame anyone. I think this is a structural problem with FOSS projects in general (and it also applies to FreeCAD specifically).
by fainpul
2/20/2026 at 4:54:20 PM
I think freeopinion is right, though. I don't think "Make internals" is off by default only because the developers are conservative, but because the meaning and behavior of it changed a few times recently around the merger of the RealThunder forks and the TNP work. I did a casual search and 2025 comments are full of it doing nothing.So a more productive specific thing would perhaps be indeed to strike up a "It seems to work nicely now, why isn't it default?" convo and maybe figure out the remaining bugs.
by sho_hn
2/20/2026 at 5:47:30 PM
> So a more productive specific thing would perhaps be indeed to strike up a "It seems to work nicely now, why isn't it default?"That may be. It's just not what I'm interested in. I don't have the energy to fight lots of little battles to improve some minor things, when – in my perception – the end result would still *suck. I think a major rework is needed. For example, I don't think simply enabling "Make Internals" would be the best thing to do. IMO it should be always on AND the setting should be removed AND the toggle from the data view should be removed AND that would imply that it must always work bugfree so that nobody has a need to disable it. I don't think this is ever gonna happen if I start a discussion or even make a pull request.
* I'm not a hater, I'm a FreeCAD user. Out of all the offerings that exist, it's my preferred CAD tool for my private hobby use. I just wish it was better, because I see untapped potential.
by fainpul
2/20/2026 at 1:14:05 PM
> To make the necessary overhaul, someone with the "power to decide" is needed,FOSS is a doer-cracy. If you have a pain point, patch it, and it will go away.
by skydhash
2/20/2026 at 2:02:15 PM
It seems like you've only read this half-sentence before replying.What you say is part of the problem. It leads to "patchwork software" without a clear vision.
by fainpul
2/20/2026 at 2:31:32 PM
Vision is overrated if it’s not solving users’ problems. Software with a vision is kinda the bane of the industry right now (macos tahoe, copilot, windows 11,…)by skydhash
2/20/2026 at 7:51:22 PM
I find the experience not to be as straightforward as you imply, forking aside.by the__alchemist
2/20/2026 at 4:00:29 PM
> The authors get somewhat blinded to the pain because they're used to it, plus change is difficult for the established userbase. There's also a feeling that emulating competitors is surrendering one's own identity, and the idea that some of the rough edges are justified by "the powerfulness". Thus radically changing defaults, streamlining, simplifying and even just matching user expectations is often perceived as "taking the power away" and really difficult to have the daring-do to just do. Even though on the other side of the transition a much larger and happier userbase awaits.I think it is unfair to say that they are "blinded to the pain". They are well aware of it from what I've seen of the Dev discussions on Discord. But the vast majority of the devs are volunteers so they can only do so much so fast. There are also some very nice usability improvements as of late that borrow from other programs, like the Solidworks-style navigation settings and the on-screen draggers for pad / pocket / transform type operations. Yes there are tons of preferences and some of the defaults might not be great, but they've added a "Search Preferences" field to help sort through them all. Then there are issues like in the link below where the discussion of how to improve FreeCAD considers comparisons with other pieces of software.
https://github.com/FreeCAD/FreeCAD/issues/19440#issuecomment...
Another point I'll add is their creation of a Design Working Group to help sort through usability issues and generate a consensus for devs to subsequently implement.
by MegaDeKay
2/20/2026 at 5:35:53 PM
I would think it would be beneficial to the companies that make 3D printers and CNC machines to help fund some of these efforts... I've found it often takes the input of commercial interests to get general UX improvements into open-source.ex: really impressed with the direction of Audacity as an example, though I can also understand why a given community would reject such influence from a single org.
by tracker1
2/20/2026 at 4:15:04 PM
> I think it is unfair to say that they are "blinded to the pain".I mean it more in the sense that it's very difficult to truly conceive of what a new user of the app would stumble over or dislike, if you're very used to it yourself.
Often that means small things that would not be that hard to address become invisible, because there's obvious higher priorities. Other times, things are considered small fries that actually are consistently wrong and need a holistic re-think.
One of the best things to do is to actually watch novice users use your software. This was also a big boost to the "Blender moment", when the Blender studio started inviting over artist and just watched them work in the software. This used to be really hard to do, but has now become a bit easier with screencasting and conferencing tools. I bet FreeCAD is also starting to do more of this.
Thanks for adding additional info! I forgot to mention the Design Working Group as another sign. In KDE we also set up a similar "Visual Design Group" years ago that was behind a lot of the improvements.
by sho_hn
2/20/2026 at 9:41:15 PM
The blender moment is required. There is a reason most CAD software looks and operates similarly apart from NX (fuck you nx)by vablings
2/20/2026 at 5:56:30 PM
I agree with you.But there's also potential downsides to digging in and fixing the UI.
For instance: I've made a few simple boards with KiCAD. The first one was frustrating as hell and took forever, because my distro had helpfully installed the very latest version of KiCAD.
Meanwhile, the tutorials and videos were generally all about older versions. Which is fine, I guess, except way too many of them didn't even specify a version number.
So I (a complete newb) spent way too much time trying to find nonexistent UI widgets and being mystified that a given tutorial often seemed to be written by someone who was using different software entirely.
(The answer here is, of course, to have decent-enough official tutorials that stay in lock-step with software releases, so as to always get people started on the right page. But doing/enforcing that feels like work, and that's not usually what people want to feel when they volunteer to help write CAD software.)
by ssl-3
2/20/2026 at 4:17:50 PM
It would be interesting if FreeCAD could iterate towards something that is also easy for agents to use. I have seen cases of people doing this with Blender.by tmaly
2/20/2026 at 1:28:35 PM
Yeah, I avoided Fusion (etc.) because of the usual bait-and-switch I've seen with commercial applications that claim to be "free" at some point. If I'm going to invest in learning a new application, I'd rather it be an open one.I dove into FreeCAD with either version 1.0.0 or earlier. It was… rough.
To be sure, it was a whole new app so I expect initial navigation around the app to be challenging. But, wow.
Nonetheless, I did get a few things modeled up [1]. And for that I have to thank LLMs for steering me through using the app. I suggest others to try an LLM as a guide if you are learning (and I still am learning, of course). I like tutorials, but so often you can spend hours watching tutorials that cover all manner of ground where you simply want to complete a specific task—unable to find the tutorial covering how to do it.
Having said that though, I am eager to try this 1.0.2 version. (I'm also eager to fix a few minor MacOS-specific nits that I've already seen.)
[1] https://engineersneedart.com/blog/3dprinting2025/3dprinting2...
by JKCalhoun
2/20/2026 at 2:42:18 PM
I've spent a decent amount of time on the FreeCAD Discord and more than one advanced user on there suggests treating FreeCAD like a rolling release. So I've been using the weekly FlatPack builds and have had a great experience. FreeCAD has been taking some big steps recently and by sticking with 1.0.0 / 1.0.2, you're basically missing out on almost a year's worth of improvements.And the tutorial by Mango Jelly Solutions on YouTube are fantastic. They are generally very focused on one particular task per video so I think you'd find them really useful.
by MegaDeKay
2/20/2026 at 3:17:47 PM
Thanks, I'll both pull down the dev builds and will check out Mango Jelly's channel.by JKCalhoun
2/20/2026 at 3:53:59 PM
> If I'm going to invest in learning a new application, I'd rather it be an open one.I wouldn't worry about it too much. The concepts are very transferrable.
At work I used to use SolidWorks exclusively, now I'm using Onshape and will probably switch to Inventor soon. At home I typically use Fusion 360. They all work more-or-less the same and moving between them isn't too hard.
by criddell
2/20/2026 at 5:24:53 PM
I find SOLIDWORKS for Makers [1] a great middle ground between bait-and-switch "free" Fusion and the real, very expensive, deal. SW is one of industry standards, its interface is much better than FreeCAD's, and it's more powerful than both FreeCAD and Fusion. For example, both FreeCAD and Fusion struggle with G2/G3 smoothness [2] where SW doesn't even blink. Fusion doesn't allow to pattern features on sketch points (it's gated behind an expensive add-on [3]) when it's a built-in feature in SW.[1]: https://www.solidworks.com/solution/solidworks-makers
[2]: https://www.printables.com/model/1490911-g0-g3-corners-visua...
[3]: https://www.autodesk.com/uk/products/fusion-360/design-exten...
by dgroshev
2/20/2026 at 6:10:20 PM
Subscription-based, cloud-based. That's two strikes.It sounds like Solidworks is better for someone who is always using it—I maybe use a 3D CAD tool two or three weeks out of the year. Rent-anxiety (paying for it but not using it) keeps me from subscription apps.
by JKCalhoun
2/20/2026 at 7:11:47 AM
I too feel like the latest versions are quite a big improvement and I finally lost that feeling of slowing myself down just for the sake of using OSS.But I still hope for a "blender moment" where a concerted effort gets rid of old cruft, improves UI/UX and jump-starts growth (also in developers/funding) and further improvements.
by elaus
2/20/2026 at 1:10:58 PM
I kinda wish blender could just do CAD honestly,It feels like all those 3D modeling apps like 3DSmax,Fusion even Zbrush share like 90% of their feature set but your are forced to literally juggle(for videogame dev at least) because of one or two arguably extremely niche capability.
by qiine
2/20/2026 at 1:44:12 PM
It may look like they're all easily interchangable because the UI and actions are similar (you have a viewport and can do extrudes, etc..) but fundamentally, they're all working on very different objects at their core. Blender and 3DS Max are the most alike, but Zbrush is an entirely different paradigm and so is parametric CAD. An extrude in Blender is massively different from a pad in FreeCAD.Maybe, with a ton of time and effort the blender UI could be abstracted from most of the box-modeling approach and then pasted over a different paradigm, but It'd take tens of thousands of hours I imagine,.
by JDye
2/20/2026 at 4:04:12 PM
You can do sculpting in Blender as well as parametric objects, similarly you can emulate most of substance designer with shaders, maybe just not _quite_ good enough that's the thing.It feels like we have been so so close to an unified 3D content creation tool kit for many years now!
by qiine
2/20/2026 at 5:20:05 PM
Blender is a mesh editor at its heart. That isn't suitable for CAD work.by kevin_thibedeau
2/20/2026 at 3:57:45 PM
>> I kinda wish blender could just do CAD honestlyHave you tried the "CAD sketcher" add-on? I think Blender should have similar functionality built-in, but for now this looks like a nice add-on.
Blender is a very very long way from being used as a general purpose CAD tool, and IMHO it should not strive to be that. But having this ability to do simple CAD designs without opening and learning a different program is cool.
by phkahler
2/20/2026 at 4:06:56 PM
That's my opinion but I think that game/cinema/whatever 3D modeling should lean more and more toward CAD like workflow.If we want to bring those medium to the next level.
by qiine
2/20/2026 at 5:47:37 PM
It's probably impossible for FreeCAD to catch up with the industry-standard CAD systems (SOLIDWORKS, NX, Fusion) unless they somehow pour a stupendous amount of money into their geometry kernel [1].All major CAD systems use mature geometry kernels like Parasolid [2]. Parasolid was developed for 40 years and is still in active development. This is the piece of code that enables CAD systems to do things like computing an intersection of a G3 smooth fillet with embossed text, handling all corner cases.
FreeCAD runs on OpenCASCADE [3], which is both less sophisticated today and is slower to gain new features than Parasolid, being seemingly maintained by one person [4]. FreeCAD's geometry is hard limited by what OpenCASCADE can do.
This is the main difference from Blender. Blender ultimately operates on vertices, which doesn't require nearly the same level of inherent complexity. Blender isn't bottlenecked in what it can do like FreeCAD is.
[1]: https://en.wikipedia.org/wiki/Geometric_modeling_kernel
[2]: https://en.wikipedia.org/wiki/Parasolid
[3]: https://en.wikipedia.org/wiki/Open_Cascade_Technology
[4]: https://github.com/Open-Cascade-SAS/OCCT/commits/master/
by dgroshev
2/20/2026 at 6:23:32 PM
As part of my donated work in Godot Engine, my approach is to improve manifold https://github.com/elalish/manifold to get a "geometric kernel"I think I've succeeded and many CAD tools use manifold for geometric kernels on 3d boundary meshes.
I was able to get Godot Engine and Blender to adopt elalish/manifold.
List of CAD tools that adopted elalish/manifold.
OpenSCAD Blender IFCjs Nomad Sculpt Grid.Space badcad Godot Engine OCADml Flitter BRL-CAD PolygonJS Spherene Babylon.js trimesh Gypsum Valence 3D bitbybit.dev PythonOpenSCAD Conversation AnchorSCAD Dactyl Web Configurator Arcol Bento3D SKÅPA Cadova BREP.io Otterplans Bracket Engineer
by iFire
2/20/2026 at 2:47:25 PM
For me, as a beginner in Freecad and 3d modelling I kept being unable to interpret/remember all the tool icons, and remember the shortcuts while learning.I found this command palette that helped me discover the different commands and actually get to (beginner) proficient.[0].
Again, no relation, but it's what made it stick for me after a few aborted learning attempts. (and I had a lot of fun with freecad! Especially by my second or third model where I could actually just sit down and start modelling without having to learn any extra things. Now I just need an excuse to find something else to model...)
by mijoharas
2/20/2026 at 6:02:40 PM
FreeCAD is one of those programs that I want to like and I’m rooting for, but for modeling outside of work I’m a much bigger fan of plasticity and blender. I’m hopeful now that language models are so good at software development that we can get a fork of freeCAD with a focus on ease of use.Unrelated to part modeling, I would love to have a browser based roadway design tool that is domain-first, CAD second. Autodesk and Bentley are trying to be less bad, but their solutions create an extremely high administrative burden and unreasonable costs. Oh, if I just have someone working full-time for a month preparing files to be federated on your cloud platform I can finally get clash detection? I mean, shouldn’t that be table stakes for the software you are already being asked to buy over again every single year?
by GorbachevyChase
2/20/2026 at 7:03:03 AM
Have you tried SolveSpace? It's easily my favorite open source CAD program. The main things it's missing are shells, fillets, and chamfers. But I've been able to 3D print quite a few parts using it!by sakras
2/20/2026 at 7:25:47 AM
You might want to check out Dune3D. It advertises itself as combining the constraint solver from SolveSpace with a OpenCASCADE geometry kernel supporting fillets and chamfers. :)Haven't used it much apart from some minor tests (I tend to prefer MoI3D, but that's in a different category in several ways...), but as far as FOSS solid modelers it seems like the most promising to me. I do remember some small UI quirks, but overall it felt very approachable and streamlined, and looking at the GitHub repo, development is active. FreeCAD IMHO is just too sprawling and complex, with seemingly little tought paid to UI/UX.
by kilpikaarna
2/20/2026 at 8:19:25 AM
Agreed: The Dune3D developers made the wise decision to start from scratch implementing a parametric modeling UI. Extremely robust software; very fast, and almost intuitive (high praise for CAD).The problem with FreeCAD, on the other hand, is that it's a "just two more weeks and it'll be great" solution.
The developers are clearly talented in a raw-math kind of way, but FreeCAD offers the eternal promise of usability in the next release; while never delivering it.
Those who are profoundly cynical might consider the possibility that the legacy CAD industry has infiltrated the FreeCAD development team and run Pied-Piper ops there to prevent a Blender-moment stealing their revenue.
This would perfectly explain why the FreeCAD experience is so consistently bizarre.
by Deep-States
2/20/2026 at 9:25:38 AM
This. I just can’t bring myself to use FreeCAD for anything. It’s been almost a decade of occasional attempts during vacation breaks and it is still one of the worst, most counter-intuitive pieces of 3D software I’ve ever used (and I paid my way through college doing early multimedia work, some 30 years ago).by rcarmo
2/20/2026 at 11:00:02 AM
Dune3D is by the same developer as HorizonEDA, a KiCad alternative.Has anyone tried that too?
by amelius
2/20/2026 at 8:28:04 AM
>Those who are profoundly cynical might consider the possibility that the legacy CAD industry has infiltrated the FreeCAD development team and run Pied-Piper ops there to prevent a Blender-moment stealing their revenue.If you've been around on the FreeCAD forums, you'll see that the majority of users essentially believe that all comparisons of FreeCAD with commercial CAD software is illegitimate and become incredibly defensive. They have developed a huge arsenal of coping strategies to avoid improving FreeCAD and the results speak for themselves.
It's like they've got the Steve Jobs attitude but without the good taste that justified it.
by imtringued
2/20/2026 at 8:46:46 AM
>They have developed a huge arsenal of coping strategies to avoid improving FreeCAD and the results speak for themselves.Exactly. These FreeCAD "strategies" you mention align themselves perfectly with the objectives of the legacy CAD industry: To delay; break; and obfuscate opensource CAD.
In other words: The FreeCAD team may not be infiltrated by the legacy-CAD industry, but its behavior is entirely consistent with such a state.
One solution is to fork the behemoth; but if FreeCAD is a hedge-maze-by-design, the only way to win is not to play the game: Build alternatives elsewhere, from scratch.
FreeCAD feels like a time-drainer honeypot. Though whether by accident, or malice, is unknown.
by Deep-States
2/20/2026 at 7:07:11 PM
Meh, if you gauge FreeCAD development mindset off of the forums you are misleading yourself. That was certainly the case 3 or 4 years ago, but it would seem that the core contributors have mostly moved away from the forum as a platform due to the very toxic mentality you mention. GitHub is the most concrete view into things, and a lot of free-flowing discussion happens on Discord.The mindset against usability improvements that was prevalent back then has largely shifted. The hard part is the complexity of the program makes a single sweeping overhaul incredibly unlikely so incremental jumps and improvements will probably continue. Seems to me like things are headed in a pretty healthy direction when comparing the last few versions.
by obelisk79
2/20/2026 at 2:50:55 PM
I was excited about dune3d but one of the things I needed to do I had to import an SVG as a path to extrude (or similar) and I couldn't see a way to do it.I managed to do it (painfully) with freecad, so that's what I settled with.
Does anyone know if that's a feature yet?
by mijoharas
2/20/2026 at 5:50:38 PM
Dune 3D developer here. Use inkscape to convert the SVG path to DXF and import that.by karotte
2/20/2026 at 6:25:44 PM
Oh awesome, dxf import.[0] Nice, that solves it.Gonna check out dune3d for my next side project!
by mijoharas
2/20/2026 at 1:50:45 PM
Yeah I actually have. I really liked the concept, but I designed a cylinder with many holes (think a robust sieve) and it just crashed when the number of holes grew too great. Even the OpenCL/MP version. I felt it being unstable in other ways too so I did not make it my go to tool. Sadly it also seems it's not being developed much.EDIT: Missing fillets and chamfers we're also a big problem for me - probably I'm just a newbie maker and want unreasonable things, but still.
by kuratkull
2/20/2026 at 1:33:57 PM
Just checked it out [1] but it appears the last version released was in 2022? Makes me wonder if it is still active.by JKCalhoun
2/20/2026 at 4:01:46 PM
We have been very close to version 3.2 final for far too long. Development has slowed but not stopped. I would try a nightly/development build.by phkahler
2/20/2026 at 6:07:27 PM
Thanks!by JKCalhoun
2/20/2026 at 8:49:18 AM
Solvespace is nice, but missing fillets and chamfers is kind of a deal-breaker. Last time I tried it it also had issues with small holes turning into diamonds.That said, pre-1.0 FreeCAD had a terrible UX so it was the best FOSS CAD option.
With the 1.0 release of FreeCAD the UX is much better though. There are still a few WTFs (e.g. it took me quite a while to figure out rollback is done via right-click->set tip, or something like that)... But overall it's better than Solvespace now.
by IshKebab
2/20/2026 at 5:52:14 PM
If you want a solvespace with chamfers and fillets, then give Dune 3D a try.Disclaimer: Dune 3D developer here.
by karotte
2/20/2026 at 8:11:51 PM
Ooo interesting. The screenshots look suspiciously basic but Horizon EDA is pretty great so I'll give it a try!by IshKebab
2/20/2026 at 3:42:10 PM
Set tip makes sense if you think of the steps taken to build up a parts as a history. Setting the tip isn't a rollback. It is saying "I want to insert a new step in the history".by MegaDeKay
2/20/2026 at 4:26:57 PM
Yeah, I use FreeCAD when I need fillets/chamfers... before that, I usually model my 3d printer stuff using OpenSCAD.by silon42
2/20/2026 at 6:21:34 PM
I've also dove into all of those, and have mostly stuck to OpenSCAD now. I'm not amazing at it, but I've been able to get a few things done that I needed for 3D printing. What has really made much better at OpenSCAD is ClaudeCode or Antigravity in VSCode, with BSOL2 library. The documentation is just bad enough that it takes me forever to figure out on my own, but just good enough with lots of examples out there that an LLM can get mostly what I want with little fuss.by snug
2/20/2026 at 7:53:33 PM
I want to like FreeCad, or FOSS CAD. For example: KiCAD and Blender are exquisite Free/OSS software I'm proud to use. For [non-EDA] CAD, I use SolidWorks, as I find FreeCAD (and OpenSCAD) is not in the same quality and user-experience tier.by the__alchemist
2/20/2026 at 2:47:23 PM
I've been treating FreeCAD like a rolling release by using the weekly Flatpack builds and it has been a pretty good experience so far. Based on a good model I was given as a starting point and a lot of Mango Jelly Solutions videos, I've developed a detailed model of the Virtual Pinball machine I'm building now. It has been huge in saving me from countless mistakes in the actual build.by MegaDeKay
2/20/2026 at 7:20:43 AM
I can never leave Solid Edge. Synchronous editing is simply the best for 3d printing and fast iteration when you're experimenting with designs.by mickeyp
2/20/2026 at 1:55:28 PM
Yeah I still consider Solid Edge very good. Easy to work with, does not require internet, no stupid limitations (like the 10 model limitation for Fusion). Many tutorials, etc. But still, they might revoke their free license at any moment and I am out of a tool, and wasted experience.by kuratkull
2/20/2026 at 11:35:08 AM
I think Dune 3D making constraints available in 3D space is not quite the same, but at least a bit adjacent.by sho_hn
2/20/2026 at 3:25:16 PM
Yeah I have been able to use it as a complete novice with CAD, albeit making planning out quite simple household things.I feel like most of the opinions about FreeCAD online are out of date, since at least 1.0 if not later.
I mainly use it for planning things to make out of wood or print out of plastic.
by calpaterson
2/20/2026 at 7:17:31 AM
Similar experience. I tried to learn FreeCAD a while ago. People recommended Mango Jelly's tutorials. I used those among others and dove in. However, it was a pretty frustrating experience. Things never worked quite right. I would drill into a certain point and then realized you couldn't get there from here, and had to start over.I recently had a desperate need to 3D print a part and tried FreeCAD again. A couple of things changed: 1) 1.1 came out and 2) Mango Jelly created a playlist that essentially was "bare bones what you need to know to get started." It was slightly over an hour of the fundamentals of navigating and just enough tools.
I think FreeCAD was basically just way too buggy initially, especially on macOS. Things never worked like tutorials said, or even dot updates sometimes broke what was being taught in tutorials. Also, while great, MJ's other previous videos deep dove into specific tools. Over half of any particular video would discuss features that helped you become an expert, but overwhelming when it came to getting up and running.
Since then, I've felt much more confident about FreeCAD and have used it to knock out other pieces.
by snapetom
2/20/2026 at 1:57:20 PM
Yeah the tutorial I linked was from Mango Jelly for FreeCAD 1.1 :) He seems to have a perfect balance of getting it done, and you understanding what you are doing.by kuratkull
2/20/2026 at 2:24:38 PM
OnShape?by mhb
2/20/2026 at 11:39:15 AM
This. 1.0 and 1.1 are monumental improvements over the decades of releases that came before.I struggled through the earlier releases and now I use OnShape because I can seamlessly switch between work and personal computers. If I ever can drop that requirement I'd love to go back to FreeCAD now that it's "good".
by cucumber3732842