5/24/2025 at 4:24:53 PM
1. Why would anyone want to give themselves motion sickness for a VR game?2. Maybe people who are prone to motion sickness, or who have vestibular damage, would benefit from some of these tricks, even though VR game isn't their idea of fun.
3. Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
by neilv
5/24/2025 at 5:13:00 PM
> 1. Why would anyone want to give themselves motion sickness for a VR game?VR can be amazing. There is nothing on this planet that can provide the same experiences it can. That includes real life.
Something like experiencing floating through space, gazing at an alien sunset and feeling like your body is actually there* without having to deal with pesky things like inventing FTL, radiation shielding, and artificial gravity and whatnot is pretty cool.
* It's amazing how easily our senses are fooled, even with imperfect hardware.
by dinfinity
5/24/2025 at 7:21:02 PM
There is nothing on this planet that can provide the same experiences it can. That includes real life.There are plenty of places on this planet where you can rent a real sports car and race around a real track against real people for real.
Until your VR headset emits the smell of burning fuel, rumbles your body so hard that you feel it for hours afterward, deafens you with engine and tire noise, throws so much mud on the screen that your pit crew uses tear-off sheets of plastic to clear it because wipers are useless, and provides a non-zero chance of actually being hurt or dying, your video game is just game.
IRL > VR
by reaperducer
5/25/2025 at 2:40:48 PM
Are you familiar with the DICE framework in terms of VR? Essentially, VR enables one to do things that are [D]angerous, [I]mpossible, [C]ostly, or [E]xpensive.Your racecar example is a perfect example. It would be dangerous and costly. Would it be better than VR racing? I think so. Would I be able to actually do it? Hell no. I suspect most people would answer the same.
Yes, I know expensive and costly are basically the same thing.
by grepexdev
5/25/2025 at 12:47:38 AM
VR doesn't have smell. Yet it can render visually things you cannot possibly see in real life. Watching a dinosaur approach and stomp overhead is quite a sight to experience in VR, even more intense than 3D glasses.The way the view tilts and moves with one's head, combined with the audio alignment, creates a surreal experience.
Whether IRL is better or worse than VR is entirely subjective.
by paulryanrogers
5/25/2025 at 12:58:27 AM
I never said that VR can provide everything real life can and more. I said that it can provide experiences that real life can't and nothing in your example refutes that.Now, I do agree that real life can provide things that VR can't. Many, many things even. That was not the subject however; it was: "Why would anyone want to give themselves motion sickness for a VR game?"
by dinfinity
5/24/2025 at 6:10:19 PM
I'm still waiting for HMDs where I can't see the pixels. I have something like 20/12.5 vision (and can also count pixels on a 27" 1080p monitor from normal sitting position)by monster_truck
5/24/2025 at 6:59:04 PM
Give it a bit, it won't last longby esseph
5/24/2025 at 4:33:24 PM
> Why would anyone want to give themselves motion sickness for a VR game?VR is fun despite some discomfort, much like other experiences like roller coasters. I'd volunteer to participate in such a study because I'd like to do more VR than my body can naturally tolerate.
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system
Definitely worth studying! From the few I've heard adapt, no, it doesn't make them significantly more likely to have balance problems.
by paulryanrogers
5/24/2025 at 11:38:33 PM
I really enjoy that roller coaster feeling both in real life, and in VR games like Jet Island and Windlands.I'm pretty interested in this and would like to participate in a study as well if given the opportunity. I think one of the potential causes and solutions is it being a self-fulfilling prophecy that may be overcome with self-efficacy as described here [1] for seasickness. My only evidence is that I never knew motion sickness was a possibility when I first tried VR, and my friends with the worst motion sickness were worried about it before they even tried VR, even if they never got seasick or carsick.
From the article and other comments, they also mention figure skating which I never thought of before, and I play ice hockey which is likely similar enough. For reference I've been playing VR since 2016 and never once experienced motion sickness, from any style of game/locomotion.
[1] https://psycnet.apa.org/doiLanding?doi=10.1037%2F0021-9010.8...
by elesiuta
5/25/2025 at 1:25:20 AM
Well I never got seasick on boats (large or small) and even took up windsurfing for a time. When I tried VR initially, naseau wasn't a widely known symptom (late 90s), but I got naseau anyway. So I don't think it's always psychosomatic.by paulryanrogers
5/24/2025 at 4:51:04 PM
> Why would anyone want to give themselves motion sickness for a VR game?Cybersickness endurance games. The person who can make themself the most cybersick wins. Ranked competitive matches with loot box mechanics. People will do pretty much anything when competition is involved.
by kelseyfrog
5/24/2025 at 7:05:14 PM
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?The sense I get from the article is that "VR balance" isn't essentially different from or opposed to ordinary balance; it's just a greater test of one's balance than one ordinarily encounters in daily life. People who have trained their balance - like figure skaters - find VR less of a challenge; performing exercises which improve one's balance - like the "flamingo stance" described in the article - makes VR experiences easier.
by duskwuff
5/24/2025 at 7:03:48 PM
People got motion sickness from non-VR FPS games decades ago. Those who overcame it didn't "break their vestibular system" so it seems unlikely it's going to start now.by ThrowawayR2