alt.hn

5/18/2025 at 9:32:39 AM

Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene

https://iquilezles.org/articles/

by federicoponzi

5/22/2025 at 7:56:38 AM

I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the best and most mind-blowing lectures I've ever seen- for every concept he would discuss in the lecture, he would live-code a demo in front of us (this was before ShaderToy was a thing, so live-coding was something nobody had ever really seen before), and halfway through the lecture he revealed that the text editor he was using was built on top of his realtime live editing graphics system and therefore could be live-coded as well. One of the things he showed us was an early version of what eventually became the BeautyPi tech demo [0]; keep in mind that this still looks incredible today and iq was demoing this for us interns in realtime 14 years ago.

Wondermoss was a spectacular piece of tech. Every single forest scene and every single piece of vegetation in Brave is made using Wondermoss, and it was all procedural- when you'd open up a shot from Brave in Menv30, you'd see just the characters and groundplane and very little else, and then you'd fire up the renderer and a huge vast lush forest would appear at rendertime. The even cooler thing was that since Brave was still using REYES RenderMan, iq took advantage of the REYES algorithm's streaming behavior to make Wondermoss not only generate but also discard vegetation on-the-fly, meaning that Wondermoss used vanishingly little memory. If I remember correctly, Wondermoss only added like a few dozen MB of memory usage at most to each render, which was insane since it was responsible for like 95% of the visual complexity of each frame. One fun quirk of Wondermoss was that the default random seed was iq's phone number, and that remained for quite a number of years, meaning his phone number is forever immortalized in pretty much all of Pixar's films from the 2010s.

iq is one of the smartest and most inspiring people I've ever met.

[0] https://www.youtube.com/watch?v=_9CZ9UgrcZU

by ykl

5/22/2025 at 10:57:00 AM

the only mistake iq has ever done in his whole life was to read youtube comments in his amazing videos.

by motbus3

5/22/2025 at 1:29:21 PM

what effect did that have?

by uwagar

5/22/2025 at 9:02:59 AM

The sting in the phone number tale is that, at one point, he changed his phone number and suddenly all the vegetation changed when scenes were re-rendered.

by kibibu

5/22/2025 at 8:38:01 AM

This is awesome, thanks for sharing this story.

by emigre

5/22/2025 at 1:37:41 PM

What sort of tech/techniques did wondermoss use? Was it generating polygons?

by JBits

5/23/2025 at 3:27:08 PM

It's shader-based using a technique called raymarching.

by baruchthescribe

5/22/2025 at 8:19:10 AM

When I want to show people what an intro is and tell them a bit about the demoscene, I usually show them the intro Elevated, which won the PC 4k compo at Breakpoint 2009. For me it really shows the talent of Iq and the other people who created it. It’s truly amazing what can be done in just 4 kilobyte!

Elevated by Rgba & TBC: https://www.youtube.com/watch?v=jB0vBmiTr6o

Iq's slides on the Elevated intro: https://iquilezles.org/articles/function2009/function2009.pd...

Sourcecode: https://files.scene.org/view/resources/code/sources/rgba_tbc...

by onename

5/22/2025 at 10:31:22 AM

Inigo, just If you're reading this, just say thanks for all your articles. During a tumour treatment I had a lot of fun reading all your material, and it made my life much much much fun.

If you are around Galicia any time, you have a free dinner!

Many thanks!

by eloycoto

5/22/2025 at 9:52:50 AM

I was a huge fan of the demoscene growing up and IQ is one of the best. When my son was little, he loved watching demos on Youtube (a geek's version of Baby Einstein)!

I like the scene so much, I explicitly mention it in my upcoming narrative game Outsider (https://store.steampowered.com/app/3040110/Outsider/). The main character was an active member of the BBS/pirate scene in the 90s and also a big demoscene fan!

by gxd

5/22/2025 at 6:52:02 AM

It's genuinely insane what quality of learning material is available these days for free, and how conveniently it is packaged. Kudos to Inigo.

by danielbarla

5/22/2025 at 5:41:35 AM

Inigo is a legend. Do check this out.

by rossant

5/22/2025 at 12:14:58 PM

One of my favorite websites ever. I often tell people about him. I really hope his youtube channel takes off.

by binary132

5/22/2025 at 6:22:58 AM

Half of shadertoy favourites is iq.

by ashoeafoot

5/22/2025 at 7:36:46 AM

iq also happens to be one of the creators of ShaderToy; he’s an absolute legend.

by ykl

5/22/2025 at 7:16:54 AM

Just took a look at the list and all I said out loud: WOW.

by Moosturm

5/22/2025 at 6:23:15 AM

IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.

by ostwilkens

5/22/2025 at 7:33:23 AM

> hg_sdf

What is that?

by Tomte

5/22/2025 at 8:25:57 AM

A great library of Signed Distance Functions (SDF) by the unbelievably awesome demogroup Mercury

by pixelpoet

5/22/2025 at 2:25:58 PM

There aren't many real geniuses out there now, but he is one of them. The Good Dinosaur is still one of Pixar's most gorgeous looking movies to this day.

by ramesh31