alt.hn

1/13/2025 at 11:09:45 AM

Exploring ways to mipmap alpha-tested textures

https://lisyarus.github.io/blog/posts/exploring-ways-to-mipmap-alpha-tested-textures.html

by ibobev

1/17/2025 at 10:03:08 AM

>Top row: mipmaps generated with premultiplied alpha. Bottom row: mipmaps generated without premultiplied alpha.

I couldn't see a difference in this first comparison.

by koolala

1/17/2025 at 4:15:18 PM

Look at the fourth one on the bottom, you can see the black splotches. It's not the best example I've seen, a quick search turned up this better example, notice how the edges become all dark: https://forum.shotcut.org/uploads/default/original/2X/e/edb3...

by lightingthedark

1/17/2025 at 8:05:05 PM

I see thanks, the darker spots yeah. I was thinking it was a difference in the edges.

by koolala

1/17/2025 at 1:10:03 PM

Neither can I. They look identical to me.

by dkersten