1/10/2025 at 5:44:50 PM
> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one.RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may be the oldest PC game I regularly open up and play for fun.
The gameplay is still so good. The fact that the game is so open-ended and also so cutthroat, combined with the procedurally generated maps means it always feels fresh to play, even all these years later. The UI has aged but has not gotten in the way.
And yes, as reviewer describes, it absolutely nails the theme. The sound design, the visuals, the music, the historical setting. Things feel gritty and real and tough. Just like the game's treatment of Robber Barons, the game perfectly balances romanticism with cynicism. The game made me love trains.
I still remember learning as a child how stock trading on the margin worked when I simultaneously made and then lost a massive fortune attempting to buy out a rival.
by legitster
1/14/2025 at 2:10:47 AM
There was a Railroad Tycoon 3, made mostly by the same team in the same office in Fenton. The changes to a more free-flowing tracks didn't necessarily make the game better, and were a headache for most of the production.I was also told that there were attempts to make the economic simulation far more dynamic, simulating that the cargo could leave by other transport methods, as you'd find in a more serious economic simulation. That just made the game worse: The more efficient the market gets, the harder it is to find the profit, and the more likely that an old 'good' route suddenly stops making money, which is just annoying in a single player game.
It's a common problem with market-centric games: Good simulations make everything unfun, as most of the enjoyment comes from easily finding opportunities or getting away with misbehavior that would make real-life barons very difficult. This is IMO why you don't find many spiritual successors: Most steps forward would be steps back when it comes to making the game fun. So you'll find games focusing just on the tracks, but as puzzles (like the Train Valley Series). Optimizing routes trading items (spaceways), or outright market manipulation (Offworld Trading Company). Doing it all at once basically demands copying the game with newer graphics.
by ta_1138
1/14/2025 at 8:14:52 AM
> RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart.Aside from OpenTTD, the only games that come to mind are more modern in both their looks and how they play, but they might be worth a shot regardless.
Transport Fever (1 and 2) - the first game can be found for cheap, the second game has quite possibly the best UI of any game in the genre, plus you get trains, trucks, boats and planes, large and pretty maps with towns that develop into proper cities over time.
Mashinky - a more grid based game with trains, trucks and planes, as well as an interesting token based economy system, where you unlock new types of resources as you move along within the game world and therefore have to build out your network gradually, ensuring that everything works okay as it scales up.
Train World - a pretty recent game about trains, which has a larger scale than any of the other games I've played in the genre, might need a bit more polish but is pretty promising! It is focused purely on trains though, so is a bit more of a focused experience when it comes to actually laying out the network and setting up lines.
Workers & Resources: Soviet Republic - a slightly different genre (city builder), but it puts you in charge of both the economy aspect, as well as city building (and utilities like electricity, heating, water and sewage, which can be toggled on/off), production chains of various resources to use or export, transportation for citizens and a bunch more stuff. There's a lot of different mechanisms, but it doesn't feel horribly complex if you have some time to sink into it and it's quite lovely.
Honestly I also liked OpenTTD, but couldn't really get past the UI long term, it has that classic feel sure, but just wasn't quite as pleasant to use as in some of the other games.
by KronisLV
1/13/2025 at 4:55:14 PM
Speaking of older games that never had a successor that quite managed to capture what they did well, there's also SimTower, where the main successors are Yoot Tower (which never really made it out of Japan) and Project Highrise, which just doesn't scratch the same itch.by jcranmer
1/13/2025 at 5:22:01 PM
There were not a lot of published games, but I seem to remember there being a handful of flash game derivatives. I played the heck out of Corporation Inc on Armorgames back in the day.by legitster
1/13/2025 at 4:51:56 PM
one of my all time favourite games too. for me the best aspect was that I felt I was playing out the story of how railroads helped settle a continent, so its spiritual peers were civilisations and to a lesser extent simcity. the closest modern game I've found that captures that same sort of evolving story + open ended management aspect is stellaris.by zem
1/13/2025 at 7:04:55 PM
You might want to look into Shadow Empire (2020), which, among things like wargaming, planetary simulation, roleplaying and leader management, also features a complex logistics system (with also railroads), as well as stock market like trading !by BlueTemplar
1/13/2025 at 7:09:30 PM
thanks, that does look excellent!by zem
1/13/2025 at 4:49:25 PM
Anno 1602 was my favorite game when I was young, I wonder what game type do you usually play? Official single player missons? Community custom missions or multiplayer?by kimiahk
1/13/2025 at 5:26:14 PM
I usually just open up a random map and fart around. It's just a fun, chill city builder for me.The subsequent Anno games are amazing as well, but Anno 1602 scratches the same itch and can run on an ancient laptop when travelling. Also, it's not locked behind Ubisoft's cancerous PC launcher.
by legitster
1/13/2025 at 2:51:16 PM
> and has yet to find a spiritual successor in my heartOpenTTD, Simutrans?
by rrr_oh_man
1/13/2025 at 4:44:56 PM
RRT2 leaned heavily into the financial aspects, it was quite different to the original railroad tycoon.Personally I preferred railroad tycoon 1 to transport tycoon, but either way railroad tycoon 2 was different.
I miss A-Train.
by ta1243
1/13/2025 at 5:36:22 PM
RRT2 focused much more on business and economics and less on routing puzzles and micromanagement. OpenTTD is good but very... sterile.by legitster
1/13/2025 at 12:29:09 PM
It is a widely different game and theme, but manor lords is very good and has some innovations that reminded me of RRT when it came out. If you like this kind of games I suggest you look at it.by kuon
1/13/2025 at 5:57:33 PM
I like Manor Lords. Yeah, I'm a big fan of all of the survivalist city-builders that have come out since Banished (Planetbase, Frostpunk, Timberborn). They don't remind me anything of RRT, lol. But I definitely think they appeal to the same type of gamer.by legitster
1/13/2025 at 8:13:30 PM
> definitely think they appeal to the same type of gamer.That is what I meant by "it remind me of RRT". I feel "at home" when playing them.
by kuon
1/13/2025 at 7:10:50 PM
'against the storm' is an interesting twist on the genre, if you haven't checked that one out yetby zem
1/13/2025 at 11:57:27 AM
I need to load this one up again and see how it plays. One of my complaints in most of the train and tycoon style games these days is they are too darn easy from a strategy perspective or they require casts amount of micro managing.by infecto
1/13/2025 at 5:19:12 PM
The stock management portion of the game adds a lot of depth. Strategy-wise, RTII is pretty simple still - a simple line between two reasonably sized cities will be profitable, so long as you keep the number of lines between the two low enough. But they can be more profitable if you're smart about which cities are connected.But trying to acquire the entire company is actually pretty difficult. You can buy stock on margin, but the rates are oppressively high, so it only makes sense to do so in short burst between expansion phases. But there's still risk, the economy can go south or the expansion may not be as profitable as expected, and if that happens, there's the risk of loans being called and your stock being liquidated.
I'd say most of my enjoyment of the game stems from the effort to amass a personal fortune. Eventually, you do learn how to execute various securities frauds, which is pretty entertaining itself.
by mywittyname
1/13/2025 at 5:44:13 PM
> Strategy-wise, RTII is pretty simple still - a simple line between two reasonably sized cities will be profitableI would disagree. On hard enough difficulties intercity traffic is too seasonal. Also, continued traffic to the same city decreases the value of goods shipped there. So you still have to do some fussy industry routing as well to usually succeed. You're also racing against opponents to beat them to connecting to major cities.
It's not necessarily rocket science, but it's an enjoyable enough puzzle in it's own right.
by legitster
1/13/2025 at 6:35:40 PM
> You're also racing against opponents to beat them to connecting to major cities.Although the AI players have some interesting limitations – they'll never connect a city you've already connected to, and they'll never build a line that crosses one of your own lines. To be fair, I don't know how important those fudges are for balancing the game, and if so, how the playing strength of the AI players could be balanced in a more realistic fashion (plus considering that the game is from almost thirty years ago)…
by iggldiggl
1/13/2025 at 10:53:38 PM
For most cities, the first few loads often have enough profit to cover like 10-15% of the build costs, with the first year usually covering 25-35% of the build costs. After two years or so, with no other expansion, cargo trade will be dramatically reduced and the bulk the cargo will be passenger/mail cargo, but so long as you don't allow empty shipments, the line should remain profitable.The fun comes from trying expand as fast as possible. But it's pretty difficult to actually fail.
by mywittyname
1/15/2025 at 1:46:45 PM
The trade model in RT2 is broken in ways that make it fun, but also kind of predictable. You get paid a whole lot more for long hauls than for short ones, and you’re less likely to satiate demand that way. In most maps it makes more sense to deliver coal to a steel mill from 500 miles away than it does to haul it from the mine next door. This pushes you to build massive, sprawling rail networks rather than tight, efficient local ones. Which is clearly tuned for fun over realism. RT3 turns the knob toward realism in a way that sucks a lot of the fun out.by sevensor
1/13/2025 at 2:36:43 PM
I've played a railroad game that felt reminiscent of RRT, but after a while it just felt tedious, more like a slow incremental game than a decent train game.by Cthulhu_
1/14/2025 at 1:38:13 AM
I'd suggest trying Railway Empire and it's sequel. It's the closest successor I've found.by primax
1/13/2025 at 4:38:27 PM
it’s super easy though. i had a hard time getting into rrt games.by throaway2501